DWIII - 3D - MartinNielsen - Goliatus The Invoker


#1

   [img]http://www.martin3d.dk/wip/concept11.jpg[/img]
           
           
    This is my first DW and I don't have much experience with 3d game characters, so this is going to be interesting for sure :bounce: I have done some character concept drawings earlier, so I should be able to come up with some ideas. 
             
             I have made this little design document to better get an idea for my character. It is work in progress of course. :)  Concept drawings follow later.
             
             
             Name: Goliatus The Invoker
             
             Time periode: Age of magic
             
             Race: Mutant
             
             Class: Invoker
             
             This character type harvests powerful magic to destroy and/or manipulate his surroundings or enemies.
             
             Artifact Weapon: Summoning
             
             This character attacks its surroundings or enemies by summoning a serpent spirit from the weapon. Only one serpent can be summoned at a time. The weapon can be used in three ways:
             
             1) As a long ranged weapon where the player shoots a serpent in a straight line against the enemy. The serpent causes damage, when it hits the target. The size of the serpent and its damage amount is set by the time the fire button is pressed.
             
             2) As a mass destruction weapon where the serpent flies in the area around the character and causes great damage to everything in its path for a periode of time. This attack mode is triggered by keeping the fire button pressed until full magic power is reached.
             
             3) As a sneak attack where the player temporary can take control of the serpent and direct it into an enemy. This attack mode is time limited. The main character is stationary and very vulnerable during this attack mode.
             
             Strengths: Long ranged attacks. Great damage. Sneak tactics. Quick reflexes. Can "crawl" in difficult environments.
             
             Weaknesses: Can't move at "running" speed and can't jump. Weak short ranged weapon causing it to be very weak in close combat. Can only "shock" opponents.
             
             Backstory: Goliatus was once a human. Since as a child he had the ability to communicate with the spirits through his dreams, and one late night a spirit visited him and showed him a horrifying vision of the future. A future of war and terror! Every night since then the same spirit and vision haunted him over and over again. At last Goliatus begged the spirit to stop the haunting visions and leave him alone. The spirit replied, that only if Goliatus would allow his body and soul the merge with the spirit, he could stop the visions and change the future. Goliatus finally accepted his destiny and made the deal with the spirit. When the spirit took place in Goliatus, his body mutated into a strange creature, and they became one single mind. After this day Goliatus would leave everyone from his earlier life behind. But what Goliatus never realised was that he could never return again. Led by the spirits mind Goliatus was able to find the artifact that could release the spirits power into the real world. A new powerful soldier was born...

#2

First quick concept. Still very early in the process and I need a weapon for him of course. I actually have a pretty neat idea for that :slight_smile:

I also plan to add the serpent spirit in the concept and final 3d model.


#3

Working with the weapon. I think the serpent should be summoned front the gems.


#4

Hey martin!

cool looking dude, reckon it would be nice to really stress some anatomical features, maybe define some muscle-like formations in his tentacles and show off some harder specular areas where a little bone would pressing up against the skin in places (i.e the head could do with a little more definition of a skeletal framework!)

Best,
mike


#5

Thanks :slight_smile:

Oh yes. He’s far from complete. Right now I’m thinking about either give him some kind of armor, or add some snake-like plates to his skin. The could have some snake appearance as well, but he should remain looking intelligent.


#6

Nice work so far, Martin. He does look intelligent, as his face is mostly humanoid, but what still may be lacking is expression. It’s hard to connect with a character whose face is so unreadable. Have you considered experimenting with making the brows heavier, adding more wrinkles, changing the mouth… or anything to give him more personality? I like your idea of adding scales or armor. It’d be nice to add some more visual interest along his body to break up the smooth skin.

Anyhow, good luck with it!


#7

Thanks, champ :slight_smile: Your feedback is mostly appreciated :thumbsup:

I definitely plan to add much more facial expression to him, and I like your suggestions :slight_smile:

I also plan to make more drawings showing head, hands, weapon etc. in close-up.


#8

More facial work and “armored” skin added.


#9

sweet concept …i really dig the wireframe look of the character…best of luck for the war!


#10

Thanks :thumbsup: I think I’ll try to make the pattern more irregular.


#11

Unique, Simple and beautifull concept:). Center part of that staff, will it be glowing. Some more attitude, expression will look good.
All the best for this challenge:thumbsup:


#12

Looks cool. You could leave the ‘wireframe look’ kind of regular, and have him do a move where a net secretes from his body and snares stuff! Would help his weakness in close combat, giving him a chance to get further away. It could be kinda related to his race too so it wouldn’t be magical or mechanical or anything, almost like a spider spins a web, he disperses strong web like nets!Just a thought.


#13

I did some work on the skin, and I think it works better with the shells instead of the spiderweb-look. It also makes him look more robust against melee attacks. I’m not sure yet, whether I should continue the shells to his snake-legs, or add some variation with a different kind of skin. An idea I have is to add some sort of “story”-pattern on his back, that gives a hint of his fate.


#14

madshooter: Thanks :slight_smile: I think the center part could be glowing, when its magic powers are released. Yes, he still needs some attitude :twisted:

eMysfit: Thanks :slight_smile: You have some good points :thumbsup:


#15

nice model man…


#16

Cool model… very creative! :wink:


#17

First concept of the serpent spirit.


#18

somu01: Thanks :slight_smile:

PowRiver: Aaaand thanks to you :slight_smile:


#19

More weapon and serpent work. And I still need to fix that head. That’s a tough one.


#20

New head. I think it works much better with a more bad-ass attitude :twisted: I still need to make little visible connection between spirit and man. Some shared characteristics.