DWIII - 3D - jbrophy - The Glow of Lucifer


#161

Woo hoo, Jesse! Looking good! I’m very excited about your guy, even though you’re playing for another team. Wish you were still here to help me with my shaders LOL.

I finally updated, btw. Phew! http://forums.3dtotal.com/showthread.php?t=57281&page=2

Have a good one.

Mary


#162

Definately a contender


#163

rart - Thanks. I know it is still a little weak

kenzoabeki - :slight_smile:

ScudzAlmighty - Yeah. I pulled some of the dark out now.

RedFish - Thanks. I am hoping to undead the skin up today if I have time.

MartinNielsen - :slight_smile:

andy6308AAA - Thanks

ML76 - Thanks Mary. Yours is looking damn cool as well.

Airflow - Thanks. I don’t agree but I appreciate it. So many good entries this year.

Ok small update. Had family in town this weekend so could not work on it much. Textured the horns. Worked on the cloth some more, added some gold detailing which you really can’t see well. Worked on the skin some adding some more skin tone changes and blue’d it up some. Looks a little purple in this lighting. Added some fark leather which needs some lovin. All and all I am happy with where it is going. I think some more skin work and some detailing and I will need to move on to the pose and other parts due to time but I think this guy is much better than my entry last year. I also think once I make a spec map the metal will really pop out more as metal. Right now it is flat. I also need to edit the normal map to reflect the details in the metal like I did on the cloth. I still have a sword, lantern, swirls and a BG to make as well as pose and final light so not much time. I also think I am going to cut into the geometry and make the straps have some polies to them. Right now they wort of just fall apart on him. I also might re-sculpt the hands as they look quite blobby right now. Thanks for the great replies. Just what I needed.


#164

I modeled the lantern last night. Still some work to go. Added spikes and fully rigged the guy for posing. Whew.
I also noticed my image son here are sooo much darker after compression compared to my renders. I will lighten up the final. In my renders you can see details in the shadows.

http://jessebrophy.com/image_links/DWIII/JesseBrophyDWIII_Rotation01.mov


#165

I modeled the lantern last night. Still some work to go. Added spikes and fully rigged the guy for posing. Whew.
I also noticed my image son here are sooo much darker after compression compared to my renders. I will lighten up the final. In my renders you can see details in the shadows.

http://jessebrophy.com/image_links/DWIII/JesseBrophyDWIII_Rotation01.mov


#166

awesome textures man! one of my favs so far!
could you post the texture sheets?


#167

Awesome work man! Really stellar! You really stepped it up this year! Good job!


#168

rart - Thanks. Yeah I will see if I can get some up tonight. Nothing special.

Firerbert - Thanks man. And to think there is still a week left. Unlike last year I can sleep this year. :slight_smile:


#169

Fantastic model and textures. No crit… Keep it up. :thumbsup:


#170

Nice work Jesse :slight_smile: The animation file gives me a page not found, and you might want to put in a bit of discolouration to break up the back of the knees a bit. Looking great to me.


#171

Texture sheet below for you. Nothing fancy

ChrRambow - Thanks

kary - Not sure why the vid is not working. Works here. I agree on the knees. If I end up showing them in the final shot I will do that. :slight_smile:

As far as the green it would compliment the red really well, but green light does not light up red very well. So that could be a little odd looking. I could add other colors of lights to compensate but I am not sure how well that would turn out. I banged out a lantern. Nothing fancy as I am going to have stuff swirling around it and dripping out of it so no need to make it very detailed. I also have the guy rigged and did a quick pose. No not the final one, just checking weighting. I need to fix the wrists and right now if I move the shoulders things, well, break badly. :slight_smile:

Chains coming up. Thanks for the crits.


#172

Yeah, green and red make poo poo brown. :stuck_out_tongue:
Not too hot on the pose. Looks like he’s in awe of his own lantern. Like “oh man, that thing is so wicked on fire and stuff!” in a pot head voice “how on earth is that on fire! oh a cookie!”. Play around with some other ideas. This one just kind of weakens his badass factor.


#173

just keeps getting better as far as i’m concerned, and i really like the fire effect,

as far as your texture sheet though, it seems like your wasting an awfull lot of space, it probably doesn’t need to be as jam-packed as the Sheets that Bobo makes, but there’s probably about 20% of that sheet that isn’t doing anything. since you do have a week left, i’d suggest rearranging and scalling up the uv’s/textures, etc to at the very least get that much more resolution onto the model,

can’t wait to see the final peice,

Scudz


#174

Jesse,

This is looking cool. I just found your thread. The lighting from the artifact adds a lot to the image and character. I’m just entering the 2D comp. It takes less time and I don’t have to compete with you :slight_smile:

And I love the zdoodle_2 on your site. It’s a really cool interpretation of a dragon, or at least that’s how I view it. Not the standard dragon type look. Love it. Good luck!

Ted

P.S. Just 7 more days


#175

lol Firerbert. I agree with Firerbert on the pose. The lighting is nice. The textures look good. You could work a little on the skin to give it little more specular in parts just to give it a little sheen. Good Luck.


#176

Nice lighting. You have a great finish here :thumbsup:


#177

hey jbrophy grat work on your entry it looks really nice my faverite part is artefact it kick ass
great job


#178

Firerbert - Yeah the pose was just a quick skinning test. Not the final.

ScudzAlmighty - Thanks. Yeah there is some waste. The bottom right is just for adding things on like the sword and whatnot. I should not have textured anything until I was done but I am sort of dumb that way.

Novacaine - Thanks man, and thanks for entering the 2d one so the rest of us have a chance here on the 3d. :slight_smile: Thanks also about the dragon. Going to be doing more of those sort of exercises here soon. Hows everything out east for you?

RaresHalmagean - Yeah I need to dial in the skin specular, I completely agree. I will do that once I have final lighting.

gerudir - Thanks :slight_smile:

Not much done on this this weekend. Added the sword which I think will help as suggested. Need to make the base for him to stand on, ripped up tree stump and pose him. Then add the ghostly swirls, some arrows on him and optimize.


#179

really tempted to say something about how he should be holding the sword…

instead i’ll suggest something for the base, a treestump is cool and all, and the clock is certainly ticking, but may i suggest something more like this?

it’s entirely up to you of course, and whatever you choose will probably be cooler, but as there’s no poly limits or anything and it can probably be done pretty quickly with a sculpt,
i think it might be something to consider.


#180

Damn Scudz, that is pretty cool. Man I just finished the tree stump too. You may have just made an all nighter for me. :slight_smile: