Nice, looking very clear and readable – look forward to seeing the character under it 
DWIII - 3D - jbrophy - The Glow of Lucifer
Kary - Thanks. That was what I was hoping for.
Low poly is done and unwrapped. I started ripping normal maps and ambient occlusion maps. The goal is to be done with all of that tonight and start texturing him tomorrow. Right now he weighs in at just about 6000 triangles and is using 3/4 a 2048 map. I saved 1/4 for the weapon and artifact. This is a real time print screen from Xnormal. Thanks for the interest.

looking pretty sweet Jesse, fix that hard edge on the back of the legs and you’re golden:thumbsup:
Pretty nice. good structure and flow, you have a good opportunity to really push the textureing and rendering with this model.
wdcstudios - Thanks
ScudzAlmighty -
That was a shadow artifact
QuantumPixel - Thanks I will try. I really blew it texturing and posing last year.
Ok, Low poly is ripped. I also painted the masks in layers in PS. This allows me to quickly try color ideas out and keep in the lines. So these are just fast fills. Trying to figure out my color scheme now. These are not the colors I am using.

awesome man! lookin good!
the only thing i can say now is those side muscles are looking a bit square 
The Flork - Thanks. Yeah I styalized it a little bit because I am going to be adding more normals once I get to texturing.
Blaschke - Happy and annoyed about that all at the same time.
Spent most of my time working on the AO and normal map to get it to look better. Started on a base color texture for the skin and just a solid color for everything else. Colors good?
This is sort of the lighting I am thinking about on the right., some more rim, but close to this. The left is him in shadow. And I am just getting started with the glows.

dude it’s gorgeous:thumbsup:
definatley needs a bit more light in the blue one, but don’tgo all overboard Gears style, soft lighting
this is looking ace! i love the snarl.the lighting needs to be much more dramitic though
ScudzAlmighty - Thanks. Yeah just test lighting 
RedRepublik - Agreed
Airflow - Thanks
bradjames - Thanks. I started texturing them
Started working on the cloth texture some. I also started detailing in the armor and figuring out some more colors. Anything grey has not even been touched. No work on anything but the color and normal. I know the cloth is too shiny. Also this is just a base coat for the skin, it will get more undeady.

really nice man, I was complaining about his helmet at first, but now I´m really digging it man!
keep it up
This is at least, very interesting. Like his helm.
[thread=604648]My DW III[/thread]
armour looks nice:thumbsup:
the problem with the cloth isn’t necessarily the brightness (though it is a little too bright)
but the darkenss of the shadows, just too much contrast between the two i think
-------edit-------- looking at it form my wife’s laptop and the shadows are not nearly as intense, so maybe just ignore what i said up there…
the cloth is a tad pale (on this monitor) but i’d try adding some different value’s too it as opposed to brightening it up
Hey Jesse, model is looking nice, once you detail out the body to match the cloth it will look awesome. keep it up bro.