DWIII - 3D - jbrophy - The Glow of Lucifer


#121

He is looking awesome :D… especially the helmet, can’t wait to see further development.


#122

Great work so far Jesse, this is looking solid

It might be too late to revist this, but one thing I would possibly play with would be the curvature of the horns on his helm. I think you might be able to get something more dynamic. Or maybe even two horns that are twisting around one another.

Keep it up man, I’m looking forward to the final piece


#123

Loukor - Thanks. I removed it as a test. I really would lke to show this guys face and expression. Last year I really dropped the ball on that part of my character.

foreverendering - Yeah that could be cool. I have been struggling with a helmet idea I really like. In the end we are all just battleing for 2nd place after seeing yours. People if you have not been to polycount to see foreverendering’s you should really go check it out. AMAZING

I added some leg armor, removed the skirt front. I feel he needs more cloth which I can then model to look like there is wind in the final pose but I am not sure where or how it will go yet. I also love the idea of a thick ass battle skirt, GOW style, but then I cover up the leg armor. Also removed the helmet. I actually feel it makes him look more imposing for some reason. It might work better without it but then my texturing will have to really rock and the odds of that are not good.


#124

's looking good so far but it feels like he’s missing something in the leg area other than boots, i’m sure you’ve got something in mind already, but have a look at these: http://www.spawn.com/toys/series.aspx?series=181

and please don’t drop the helmet, at the very most do a shot where he’s holding it in his hand, but it’s way too awesome to drop


#125

Scudz - Agreed. I need to figure something out there. I am alost tempted to not do boots and do wraps all caked in mud. Thanks for the link.

Lunch work, Blah Blah.


#126

Hey man looking good, nice update, watching this one


#127

is that more horns i see?

… you horn-dog:thumbsup:


#128

Nice progress :thumbsup: He seems ready for battle any time now, just hand him the artifact :slight_smile:


#129

liking the new detail gives him a bit more depth good work are you still going to include differnt gloves for the lamp and non-lamp carrying hands?


#130

Hey J, nice progress. Dude looks like he’d be really fast with that Bruce Lee type of physique. The anatomy looks a little “iffy” in some spots, but I’m not sure if that was part of the original design and what you had in mind. Keep it up man! :slight_smile:


#131

RedFish - :slight_smile:

ScudzAlmighty - Yeah just trying things out. It needs something.

MartinNielsen - Yeah, I should make one of those soon :slight_smile:

Dylock91 - I am not sure yet. The one side will be armored more like now but I am not sure about gauntles. I am thinking abour redoing them from scratch and giving them more shape.

NyneDown - Thanks. Yeah I am more going for cool bold shapes in the anatomy, that and I am not very good :slight_smile:

Started working on the Leg armor some. I think the knee armor will help resolve that area a lot. I also worked on the pant shorts some to get them to look like they are being effected by the straps. Hard to see in this render. Time is running out and I need to make some tough final decisions here. Oh and there is the matter of the sword and lantern as well.


#132

I like the horns!


#133

jogshy - Thanks :slight_smile:

Worked on more of a battle skirt. Armor bits will be attached onto it at towards the bottom. One of the thigh armors had to go. I really want the gloth to look thick. I may have made too many wrinkles and made it look too thin. I have to call this soon and move on. Not much time left.


#134

Very nice work man, well done. I think he’s cool.


#135

robert thornely - Thanks :slight_smile:

Ok, calling the guy done for now. I have to move on. If I finish the lantern and the sword fast enough I will make some edits to the guy.


#136

i’ve gotta admint i was pretty skeptical about the shorts, but i decided to see where you took them before saying anything. Seeing the whole thing together i can honestly say,

[i][b]NICE:thumbsup:

[/b][/i]a few less wrinkles in the cloth would help sell the thickness for sure, but what you really want to look at is the weight of the armour bits, especially the ones on the sides, i can totally see them bouncing off his shins with every step (which should be something to consider when textureing that area).

keep up the good work!


#137

looking even better, nice progress. He is ready to kick ass now. Well done mate


#138

ScudzAlmighty - Yeah I agree. The skirt is pretty much impractical. Thanks

robert thornely - Thanks man. I have more details I want to add but it really depends on time now. I still have the sword and lantern then everything after that. This weekend is my Bday so I probably won’t do anything on it until monday. 2 weeks is not much time, as I am sure we all know.


#139

Happy Birthday! great entry by the way. have a great weekend.


#140

darren white - Thanks. Had a great time. Now back to work.

Just started low poly modeling this. Right now it is 400 polies and I did a quick rip to a 512, 1 16th of what my final map size can be and I am happy with the results. Just a color and a normal map rendered in xnormal. My hope is to finish the low poly model of this guy by the end of the night and maybe unwrap it if I stay up real late. :slight_smile: