I like the additional work done to the head. He is really getting the look of something undead or demonic with the way you have sculpted his flesh.
DWIII - 3D - jbrophy - The Glow of Lucifer
Thanks. I am working on some helmet ideas to try to show more of the face but still look covered. Did that even make any sense?
I think you should definitely open the helmet up and I like holes or indents you’ve put into the skin.
MartinNielsen - 
wdcstudios - I opened it up some. A lot of the face is still hidden. Less is more?
Worked on the helmet some. Opened up the front to see the face. I will add all the detail in PS. I hate sculpting it all in, takes forever and bogs down my system. Hoping to get the horns done during lunch today. Thanks

really cool stuff going on here. Although watch out for the helmet, if you imagine the skull, the helmet intersects it (that’s counting that helmet has an actual thickness, 1mm or so).
Easy solving by going a little higher up!
Very nice horns ![]()
i think the helmet could be more interesting though, think Magneto style
http://www.marvel.com/universe/Magneto_(Age_of_Apocalypse)
but open on the sides (over the cheeks) the rounded corners you’ve got right now just don’t say badass-mofo to me, sorry:shrug:
I like that you opened up the face of the helmet and the sculpted horns look awesome. I suspect that you plan to take the helmet further and I look forward to seeing what you come up with. Great update.
I really like your sculpt of the torso a lot. It’s similar to human anatomy… but a bit warped and mutated too, which is good. It’s almost a shame the face seems relatively human (albeit mean) and isn’t a tad more warped like the rest of the body. But overall it’s looking nice… Good luck with the rest!
wdcstudios - Thanks. I made them a lot smaller on him
ScudzAlmighty - Thanks. I like your ideas. I might rework it towards the end. We are running out of time. I sharpened them up a little but still not very badass, I agree.
inneractive - Yeah I will add my detail in PS later. Takes me forever to sculpt detail and time is running out.
walrus - Thanks. I seem to be getting mixed crits on the torso, some like it some hate it. The face has some of the same distortion on the cheeks and brow but you can not see it under the helmet. I might add some more on the front of the face.
Ok I reworked the front of the helmet some. Exposed the face a little more. Sharpened some edges. I know it looks very curved right now but I want the bevels on the helmet to really read and when the helmet is only 10% of the screen really sharp corners do not show up in a normal map when lit. A lot of the entries have some truly amazing sculpts, better than anything I could hope to do, but I wonder how well they are going to translate in the end. I don’t think they are all considering the final output this will be presented at. We shall see. Anyway the art is amazing but I think all that detail will just look like noise on a full character rendered to 900 Pix. Added some shoulder pad and strapage. Also the hand is a quick add, no need to crit at all. Thanks for the input.

Also quick texture test at lunch. Just projected textures. He will be much more “undead” in the final.

You’re making a great point about how much detail will be carried through to the final. What you’re developing here is very clean and readable, so should translate well… and you’ll always have the option of burning out spot detail if you need it.
Remarkable how human he looks with the pinkness, kind of neat – shows how much of the life in a character is in the textures as the face is a lot more lively now.
I like the weight of the horns now, they seem more decorative then show stealing now. The straps are adding a lot of interest to the helmet and the leather neck guard is great.
I think the nose guard should be pulled out a little more, and down (just the nose guard, definitely want to keep the open facemask).
Funny how odd the clay hands look alongside the skin tone
Look forward to more.
hey man, very nice update, totally agree with kary, what a difference texture makes:thumbsup:
one very small thing i’d like to mention, the strap across his chest looks like it stops a little
too high i think if you follow the natrual curve of it around the back (or wherever it ends up) it would have to actually cut through the shoulder for it to hang that way. it’s a small thing, but i’m stickler for 'em:shrug:
… but i do like the way it showcases his nipple there, classy:thumbsup:
Hey Kary - Thanks. I pulled the nose down a little. A little more and it just seemed odd for some reason.
Skudz - I lowered it per your suggestion and made it not surrounding the nipple 
Added some more bits here and there and some details. Hope to finish the hands and start the waist down tomorrow. He looks so much more different with hsi entire body. And like always nothing is final. For instance I think the gloves look a little too bikerish right now. Thanks.

hey man dig the model so far, but think the hands could stand to be a little bigger, just my two cents, keep it up
Looking good, the colors you assigned so far seem to work really well. Reminds me of an executioner of some reason. The skickly green skin is pretty cool:)
The glove could maybe look a little less bikerish if you would extend along the arm.
RedFish - Thanks. I will beef them up on the low poly model
Much easier
hakanpersson -
Good idea on the glove. As far as the colors, so far they are just standard Zbrush mats I have mixed and matched.
Some lunch work. Added the lower body. Did some work on that. Just started the skirt area. Scaled the horns up, etc

