DWIII - 3D - jbrophy - The Glow of Lucifer


#81

I like the direction the highres is taking. But the tribal does look pretty heavy metal (which of course is good).:slight_smile:


#82

:thumbsup: nicely done bud looks great. really cool helmet detailing tribal is just the right amount.


#83

hakanpersson - Thanks. I don’t want it to look too heavy though. I might thin the armor out some.

Dylock91 - Thanks

Decided starting on the outside armor was stupid without finishing the base which is the body so I started sculpting that. Some artistic liberty(read lack of artistic ability) by adding some tendons and stuff in. I like that stretched muscle look. I am well aware of many anatomical issues that I need to address within reason. My main concern is believeable/cool looking.


#84

sweet man, love his armor and the entire concept, but if you let me say, I really didnt like this helmet, it kinda lose the ‘mighty’ warrior feeling, dont know why, but it looks strange for me
I would go with something more “heroic” like this:
746xy2.jpg
hope I could help, and dont take me bad :slight_smile:

good luck


#85

rart - Thanks for the thoughts and the link. I really don’t want him to be a mighty warrior. I may have gone too far already with the armor. He is going to be a carrying a lantern so I don’t want him too suited up for battle. I hear what you are saying though and will think about that for the helmet.

Thanks


#86

Sweet torso, loving the muscle formation


#87

rart - Thanks for the thoughts and the link. I really don’t want him to be a mighty warrior. I may have gone too far already with the armor. He is going to be a carrying a lantern so I don’t want him too suited up for battle. I hear what you are saying though and will think about that for the helmet.

Got it, I´ll be following your thead man! really liked it all…


#88

Man, a f*cking great model you have here! Amazing proportions and execution. I agree with those fellows who said the horns are slight bigger than they should. Anyway, amazing, congrats.


#89

I like that stretched muscle look. I am well aware of many anatomical issues that I need to address within reason. My main concern is believeable/cool looking.

whatever man it looks hawt as it is I wouldn’t worry about it.


#90

Nice helmet I like where thats going also I like the fact his physique isn’t to bulky. For some reason the slim muscular frame and helmet make me feel like he’s a torturer.


#91

Louis J. Browne - Thanks

rart - :slight_smile:

jramauri - Thanks. Do you still think the horns are too big? I made them slightly smaller

ColdKodiak - Cheers

wdcstudios - Yeah I can see that. In a way he is :slight_smile: He tourtures your souls heh

Did some more work on the torso at lunch today. I think I overdid it on the Oblique area. Looked good in mudbox but in max they seem too much now. He has a belt and armor part the covers a lot of his belly area so I overdid it so that parts that stick out around it read well. I need to find a cool way to show his face with the helmet. I like the horns because it helps break the form up but I still want to see his face. Some of his front armor is removed from this image to show the muscles.


#92

dude…

thats freakin sweet. don’t think you overdid it at all, and i like the new horn size as well.
for the helmet, maybe cut out some of the mask, so you can see his face underneath it?


#93

Chest is looking sweet, the only thing i can see is the abs they look like a sheets of muscle thats has been really toned instead of seperate little muscles - its look awesome for if its non-human or a mutant - have you given your guy a race yet?


#94

It’d be interesting to see some sort of a spikey treatment for the shoes. They seem very soft and rounded now… the helmet is very big and impactful, the spikes on the arm guards keep that area sharp and it doesn’t feel as ‘ouchy’ at the feet.

Lovely job so far, look forward to seeing more :slight_smile:


#95

I swallowed my tounge…


#96

Really nice. I think large horns show strength. If a character is strong enough it would not be such an inconvenience. I think the challenge will be deciding the rest of the costume. As this can further emphasize or negate the believability of the horns and that massive helm.
Maybe somekind of support could be implemented in the costume to help hols the horns in place?:shrug: Also, the spikes on the gauntlets could be more similar to the horns. this would increase the brutal nature of this entity and at the same time create some abstract unity over the sillouhette? looking real cool though!


#97

sorry for the double post, but your horns made me think of this-

I don’t know if this was intentional on this model or not, but you can see that the SternoCliedoMastoid and trapesius muscles are enlarged to help hold the weight of the horns in check. :slight_smile: Which, it looks like your traps on the back of the model are pretty big, so it would make sense.


#98

ScudzAlmighty - Thanks. Yeah I might open it up some.

Dylock91 - Yeah. I might go sort of an undead route.

kary - Agreed. I really have not thought about the boots yet. That might be a mistake.

Airflow - Heh, oh my

FLUXIST8070 - Great ideas. I might try to beef them up on the gauntlet when I get to “real” modeling those. Thanks for the pic. My favorite character ever so I am sure I got inspiration from it.

I started to model the neck leather. Nice to do real modeling now. I may change this into armor before all is said and done. Not sure yet. I also redid the oblique/lat area some to get it a little morerealistic.I think I might have a ton of freetime tonight to really get some done on this. Hard just working for an hour at lunch.


#99

Hey looking nice. I like the head sculpt and the neck armor addition and the stylization of his muscles and flesh you have done in the sculpt is cool. Looking forward to seeing what you do with the helmet because the head sculpt is nice, but I like your helmet design too.


#100

inneractive - Thanks :slight_smile:

I started working more on the armor parts and the head. Not sure if I will keep the head like this or not. Just trying some ideas out.