DWIII - 3D - jbrophy - The Glow of Lucifer


#41

Couldn’t agree more. I was just going to post the same.


#42

Hows it going?? Long time no hear, hope things are well!

nice thread, looking forward to seeing your work with this.


#43

oliveira - Thanks, much appreciated

Swizzle - Yeah I sort of do and don’t like that one. Seems to be popular

DV8 - Hey man. Wow it has been a long time. Drop me an email sometime and let’s catch up.

So I have finally made some decisions on this guy which is half the battle for me. Undead guy who carries the lantern of lucifer to suck the souls out of his enemies before they escape. He carries a very long and curved sword that uses the souls to help destroy all who oppose him. He will have styalized proportions but hopefully realistic shaders. This will either work well or be a train wreck. CHOOOO CHOOO!! His lantern holding arm will have a gauntlet/glove to help protect him from the lanterns power but his exposed flesh from there will be all tendony and whatnot.

I really like the lantern idea, now I need to find a way to push his outfit. Last year I blew it all on the texturing and pose so hopefully I won’t fail there. Probably not though :stuck_out_tongue: I made a base mesh to model around for ideas.


#44

I also started to do some mudbox doodling to try to figure out how I am going to styalize the form on this guy.


#45

Some more quick doodles before work this morning. I feel like I am getting closer. I think the last one is my favorite of the bunch. I think closer armor, as a guy at work recommended, is the way to go with the undead and lantern idea. Just need to find a way to make tight armor look cool. I am thinking lots of layering with armor, leather and cloth. I also feel like maybe I have completely lost the postapocolyptic idea of all of this and have gone completely medieval so I might try more manufactured shapes next.


#46

Yo J!

Looking cool man, I likt the blocked out guy on the right you have there…3 posts back. I really like his armor design and the idea of just having one clawed gauntlet. The horned helemts are cool too. I too am finding that my entry is creeping away from post apoc…Kind of tough, at leat for me, to fit it into fantast, futuristic, post apoc. i automatically go fantasy :stuck_out_tongue: You could make some of his armor jus tpieced together metal plates and some tattered up leathers…? Anyways, lookin hot man!

Gav


#47

Thanks G - I will give the spiky guy a quick 3d doodle and see how it looks. I am worried he is to heavy armor looking to be carrying a lantern. But I guess a lantern of all powerful doom and destruction is different.

Some more lunch doodles. I think I lost my way on these. I need to go into them with more of a plan.


#48

The one in the middle caught my eye, think a little more detail, contrast, and a nice artifact can give it a nice silhouette. Well… thats what I think imo :stuck_out_tongue: cheers


#49

Loukor - thanks

Another doodle. I think I just like big armor.


#50

Hey Jbrophy I really like the last sketch I like the exagerated shoulders and the way the helmet covers the eye , but I don’t get why the bigger gauntlet isn’t on the arm carrying to soul destroying weapon :curious:


#51

Dylock91 - Hah, well I am not really sure to be honest. I suppose it could be :slight_smile: I was sort of thinking the lantern gave him all the defense he would need on that side but I think maybe you are right.


#52

Started roughing out armor forms during my dinner break this evening. Might get to more of it once I get home depending how tired I am tonight. I made the shoulderpads in 3d and they looked, well dumb.


#53

Hah, I was going to ask how they’d work. It looked like he wouldn’t be able to turn his head to the left, or raise his left arm to the side at all. Mind you it looked rather cool in the sketch :slight_smile:

I like the mesh, but you might want to integrate some slits on the sides of the skirt into the design (or he’d never be able to take a deep step).


#54

Looking like a good start. I wonder if you should balance out the arms a little better. The shoulders seem very big for the size of arms. He doesn’t have much of a bicep but his forarms are large. Maybe just play around with each area to balance them out. Just my 2 cents though


#55

jbrophy, keep the lantern. The problem with bit soul-slaying swords is that they’re a bit too commonplace and cliché for heroic characters. However, if you do stick with the lantern, you have to do it WELL. How are you planning on using the lantern for all his defense? What about offense?

The armor in the sketch definitely looks cool, but it would also give tons of movement problems. He can’t even see to his left! One possible experimentation might be to make one side a bit more armor heavy, then on his other side give him the large powerful lamp to balance out the weight. Might be hard to execute, might be a horrible idea, I don’t know. But ideas are worth exploring… not that you aren’t doing that already =)

Keep it up!


#56

kary - Good point. Slits added :slight_smile:

bradjames - Yeah I see what you mean. I was trying for more of a styalized comic look with larger forarms but I may have over done it.

pixelsage - My thought with the sketch would be he has a slender sword on the armor side and the large lantern on the less armored side for balance. And yes, it could look horrible.

I did some more modeling at lunch. I feel like this guy is turning into the standard armored covered guy but I am not sure how to up it so I just keep adding more armor. I “hope” once I tear up the cloth and what not it might make him more interesting?


#57

Looking neat.


#58

Airflow - Thanks :slight_smile:

Some more work on this guy. This is the direction I will be going. I am not sure on the head yet, either a helmet, hood or nothing. Not sure. Right now he is looking too mortal combatish from the hair. Sorry to disappoint everyone who wanted me to make something unique. I need to start real modeling so this is the way I am going. I need to find a way to get more out of the silhouette.


#59

Hell, the hat/hood on the middle guy is awesome! I wouldnt mind seeing that one on the final mesh. And your progress so far is great, keep it up is all I can say!


#60

hakanpersson - Thanks. Maybe I will try a horns and hood path today. I appreciate the feedback.

Horns?
I am not sure what to to do with the head. I was thinking several things

A. Just sculpt out a super cool(Crosses fingers) head. Maybe have, maybe not have some hair
B. Helmet of some sort. I really want to see my characters face and eyes so I don’t know how much of this I want to do. I really like helmets on my guys but I also feel like most of my characters tend to not have character and I want to push that in the face this time
C. Crazy hair. Really styalized
D. A System of horns he has strapped on.

:slight_smile: