DWIII - 3D - FistOfGod - Madrigal


#41

Would love to see what pose you will give your character. It looks stunning and the helmet interior complements the feel well.


#42

Thanks! I will have another update in a few days. Kind of working on some other things right now and planning for some problems that may pop up for DW.

Waylon


#43

Love the helmut design- crazy detail on the High res - Look forward to your next post!


#44

ya your really great at detail. im not sure i like all of the forms of this. the helmet is off putting to me but keep it up and im sure you will make it look wonderful! :slight_smile:


#45

Looking phat man! I really like how the face turned out. And the helmet/mask is a nice touch to the over all design…keep it up man


#46

Thanks everyone! It has been a week since my last post. Lots of crazy stuff going on.

Here are more screenshots. I didn’t get much done this weekend because I was helping my sister move. The high res model is more or less finished right now. Next up is the weapon, which won’t take long. I’m also about 1/3 finished with the low poly as I jumped to it while thinking of how to handle areas of his face and working on some normal map tests. I will post the low poly screenshots soon. He will be using a spear/staff combo weapon. I threw some color on the face in zbrush to help show you guys what is going on with the sand spreading out over his face/body like a cancer. The color I put on looks kind of crappy but I will work on that when it is time to texture. :slight_smile: Right now I’m still deciding on what color to make his exposed muscle/skin. I will add holes to the straps on the torso during texturing as I didn’t want to add any more polys to that subtool and it is easy to do in texturing anyway. I’m really tired and it is time for bed!

Waylon


#47

Hi the model looks great…
How can u work that much of detail in zbrush ,:scream:

This is one of my best… still now…

See my latest Stalker texture … please tell somthing about texture.


#48

damn! superb detailing …
man i love the belts and the cloth u did on this model…
even the face look so gross.
kickass update…
lets destroy the enemies:thumbsup:


#49

Hey everyone. Here is the high res weapon. Doesn’t have as much detail as some of the other areas but it will be pretty small so no need to take forever on it. this is about 2.5 hrs of work. Attached to the weapon is the magical rock/earth artifact which is the source of his power and curse. Time to start pumping out the low poly model. I should be finished with it tomorrow night after work and will post some screenshots of it then. His weapon right now is very long too, as I don’t want people to think he is mainly a close range fighter (the weapon is around 1.5 times taller than him).

Waylon


#50

Very nice details :thumbsup: Your character doesn’t seem to look good - in a good way :slight_smile:


#51

This is real awesome modelling dude.


#52

Excellent! I love your character. In which software will you do the low res?

A good news:

:bounce: Dominance war 3 has been extened by 5 days! :bounce:

http://www.gameartisans.org/dominancewar/en/index.htm


#53

Thanks guys! Awesome to hear about the extended deadline. After I finish up the low poly I may work a tiny bit more on the high res. We will see. I will be using XSI 6.5 for the low res.

Waylon


#54

Hey. Very nice character, the sculpt works great.

http://forums.cgsociety.org/showthread.php?f=234&t=604654


#55

andy6308AAA: Thank you. I am going to post some screenshots of the finished low poly and the ambient occlusion/normals map later on today.

Waylon


#56

I demand some high quality baking of your 100+ poly mesh

Btw looking very neat. Can’t wait to see it finished.

Albert.


#57

I like the helmet design. The face is awesome!:thumbsup:


#58

Hello everyone. Here is the finished low poly model and weapon. These are screenshots of the ambient occlusion map on the model. I will post screenshots of the wireframe and nm tomorrow as I’m too tired to take the screenshots and post them right now. There are some errors in the maps I will fix during texturing. Right now the mesh comes in at about 9026 as I noticed areas I needed to add some triangles to during the baking. Cutting 26 tris out it easy and I will bring it below 9k sometime between now and the deadline. I baked everything to a 4096 map and this is the res I will be working with. The screenshots I am posting will always be 2048 though. If I have time before the deadline I’m going to add some detail to areas of the high res model as well. I can do all of that later though. Now it is time to breath a sigh of relief because the hard part is over. Can kind of relax during texturing.

Waylon


#59

hey waylon… this is lookin awesome
i transfered the details on the lowres mesh really nicely . would love to see this guy textured.


#60

ok, feedback time! :slight_smile: I’m posting some VERY basic color tests for the different areas of his armor (technically the metal parts don’t really have colors yet as the saturation is very low. I’m more concerned with how dark the metal will be at this moment). I have my particular favorites but I will see what everyone else likes. A is pretty much the cgtalk colors exactly. The other screenshots show some minor color changes to different areas as I decided since I have the logo on the front of his armor I don’t have to follow the colors exactly. I like the idea of having all of the straps be the same color but if they are all red “E” I feel that it seems like a little too much red. Another option is to just have the straps on his arms and hands be red and the other straps can have more of a traditional leather look. I have not added any basic colors to the neck head yet as I’m more concerned about his armor at the moment. Some of the screenshots show a more lighter version of the armor. I figure the designs will stand out more when I start adding detail. The last screenshot from the rear is just so you guys can see how things look from the back. I’m thinking the designs on his armor will be the darker cgtalk color but we will see. I’m also posting a screenshot of the wireframe. I will post screenshots of the normal map and finally post the background story tonight or tomorrow. Later!

Waylon