Octostatue: Thanks as always! I’m using MentalRay. Everything is in the textures. There’s no FG or GI and all lights are straight up Maya lights. No CIEds, blackbodys, MR area lights, etc. etc. I had raised this question before as I was running into the issue of my normal maps rendering wrong in naitive Maya rendering engines. Loukor ultimately responded and said that “they don’t say you can’t use mental ray, you just can’t use mental ray for advanced lighting techniques”, i.e. FG, GI, or MRlights. Which totally made sense to me. There is also the huge issue of transparency maps in the native Maya rendering, just as you’ve stated. So since you raised the question, I thought I would take it to the powers that be. Heavyness checked into it with the DW people. They said you can use MentalRay for rendering, just no fancy rendering techniques. They allow it as Maya people have issues with the transparency maps like you said. Hopefully this will help you and speed some things up. Good luck buddy!
andy6308AAA: Thanks for the reply, but I fear you have a severe case of COPY/PASTE syndrom. I’ve noticed you’ll get on here and paste the same reply over and over and over and over and over. Why man? I always appreciate a reply, but the same reply that you put in 10 other posts at the same time? No offense or anything, just think it’s kinda screwed up.
don’t be offended andy you know we’re all friends, just put a little more tough to your posts next time 





