DWIII - 3D - Firerbert - Kolt Valimyr


#61

Okay,

First:
Tangent Space. Blah, okay, not a alot of definition. Is what it is.

Second:

Object Space: HUGE difference.


#62

object space is predetermined by a lighting angle.

It will not light properly.

You need to use tangent space.


#63

well hmph.
i need another beverage of sorts.


#64

Kodiak: Cool. Got it working. I was having serious issues with it at first, but tweaked some settings in ZMapper ray casting distance and it works perfect now. Thanks for the heads up.

Started sculpting the head this morning. Looking to just work my way down the body. Still a great deal to do, but ZBrush makes it really frickin’ easy.


#65

Re-visiting my tools in ZB. Been resulpting armor all day and got to the sleeves. Changed some of the initial designs a bit, but still rather the same. There’s also the fact that a good portion of this will be covered up by his armor on his shoulders. Blah blah blah.


#66

Just an update with a clay render.


#67

that chest plate is looking sweet,
i like the armour you added on top of it as well. and i think the legs are my favorite part, the bands around them add a lot to his form.

keep it up, this guys gonna look sweet


#68

hyperSasquatch: Thanks! I’m doing my best to stay in the zone. I’ll have some more updates tomorrow.:slight_smile:


#69

Face Update.
Not too much of it will be exposed. Mainly his chin, eyes, and neck once he has his mask on.


#70

Texturing the face. Using only polypainting this time around instead of phototextures.


#71

Starting to bring everything in and compile the base textures out of polypaint into photoshop.


#72

Odd concept you got there, but its turning out pretty good. Btw, the face texture looks great.


#73

Thanks Hank! Here’s an update. Two weeks left. OMF!


#74

Very nice character, his face with mask reminds me of WWE superstar ReyMysterio:).
Great job you are almost done dude. Keep up the good work:thumbsup:


#75

thanks Madshooter! I greatly appreciate it. He does kinda have that wrestler look about him with the mask. I almost made him look like Stongbad, but decided against it. I figured everyone would just say he had biscuit dough hands.

I would actually like to hear some feedback on a last minute possible change up. Don’t know if I’ll do this or not, but I wanted to hear some various ideas…
I’ve read various responses about the hat he’s wearing. More negative than positive. My initial idea was to keep it something different. I felt bandanas were slightly cliché. Are there any other ideas to keep it fresh but not cheez?


#76

you could definitely afford to loose the hat and push the hair a bit. I think the head looks pretty good in the WIPs.


#77

Some final pieces out of ZB


#78

I had no idea, but the war had been extended by 5 days! :bounce:I don’t know about you guys, but I just got a huge chubby! :eek:


#79

Not much of an update. Spent Wednesday working on the sword which then decided to either crash ZB or explode the mesh when I reimported my uv’s. I’ve had it happen before, but never this bad as nothing I did would repair it. As a result, I resculpted the blade and I’m not too satisfied with the results. Also started working on some occlusion.

I am keeping the hat. I appreciate the feedback Quantum, but as you’re the only one who responded, I spoke with a few friends of mine that are Warcraft f-a-reaks, and they said I should keep it for various reasons. So I’m keeping it.

Still need to finalize my color map with the coat and the straps. Still only have solid colors in there from polypaint, aside from a few areas like the chest. Once I break up the color with the detail I want, I’ll begin working on my spec and transp maps and then experimenting with the final pose I have in mind. Still got the pedestal to build as well, which I have some concepts I’m working on for that.
Here’s some close ups. Not much to see, believe me. SNORE! JPEG ARTIFACTING FROM HELL! WIll put up better renders tonight.




#80

Working on the maps for the metal right now.