k well i think im gonna make it real hectic for this guy. got my work cut out for me thats for sure lol

k well i think im gonna make it real hectic for this guy. got my work cut out for me thats for sure lol

Thanks so much maniac! Im working more on it trying to get final lines and base color so i can start some rendering :applause:
Nice sketches but I don’t think they want an environment, they just wan’t a pedistal and a character on it. Cheers
Hey David, really cool model sheet, I like a lot the armor concept (a bit mix on samurai and beduin warrior :D), looks awesome. And nice studie for your final pose, great! Really awesome work. Cheers!! 
As others have pointed out, I like the one with the claws, still nice work. Just I felt that had a great silhouette.
The guy looks so relaxed at killing :). Looking forward to seeing the rendered version. Keep it up.
Terry
Great stuff, love the designs of the building. Good pose of the character. ![]()
Good luck.
Loukor - hey thanx, ya it the environment design was more for myself, for getting the ideas of where he should be in my mind.
RaresHalmagean - Thanks! ya i started really late. hope i keep the speed up.
Ferx - Thank you!
happy to have your support
El-Ruco - Great to hear! thx
robert thornely - ya i kinda like that design too but felt like i would have more fun with this one instead. tho i think final images that one might be good too
TerryWu - Hahaha, ya he does eh. the story explains why, it is required basically.
jttruong85 - Thanks!
sorta winged it with the buildings, took some design elements from a lot of different places.
I thought I would post an update. didnt work on it all day yesterday or today, needed a break. but i did find an hour to work on it and i plan to spend tomorrow getting as far as i can.

Here is the newest version. I changed the composition so its a lot closer. I am still thinking of changing it more in the future.

Het Rek0, that’s coming along really nicely. I actually thought from your sketch that he had some sort of magic force coming out of his right hand. I know that this is still wip and there will be adjustments, but for me you did such a nice render on the enermy getting sliced that it seems to makes the hero character less of a focus. Keep it up Rek0 and look forward to seeing the finished rendered piece.
Thank you terry. Can anyone comment on the newest render for me about the colors? on my CRT monitor at home its nice and light but on my print calibrated LCD monitor on work its quite dark, a lot more contrast. Not sure which i should go with.

Ive asked around and it seems the CRT normal version goes over best so I will do it in that range but slightly lighter.
Here are the final modeling and concept sheets i posted. Gonna work on the final a lot trying to flesh it out.
I know the concept sheet wont win any awards but hey what can ya do haha.


Good updates -I liked the darker looking render as that could give you more leeway to push any glows you may want to use.
Thanks Mcjake!
Heres a new update, started getting the background going, gonna try to make it kick ass along with the characters. trying to figure out where to add more characters.

It’s looking nice, David. Very dynamic. And I can see why you brought the camera closer in: It shows off the main character more, and less beasties to draw as time runs out…
The whole thing is feeling like it could use some stronger values to make the characters stand out right now. Noneshallpass’s values are really similar to those of the wall behind him, and it makes him abit hard to read. Squint at it and his whole body gets sucked into that mountianous rock (except for his head-wrap.) I thought your other settings (LCD Brighter) made him stand out more. Anyhow, just my thoughts on it… keep going!
Thanks walrus. I updated and decided to keep working on it more so im hoping you might comment more. at this point im looking for the serious problems and help to make it as awesome as possible. Thanks in advance!

Whats the glow below the one monster from? A magical device?
The characters are starting to blend into the rockwall behind them. Maybe atmopsphric depth in the ravine (Or shadow) would push the backgound cliff back and help contrast the disk of light.
Spamming out!