DWIII - 2D - Bluefley - WIP


#61

very good work :]


#62

Great concepts, can’t wait to see more!


#63

lol this is the guy who did your forbidden art… i’m sure glad i don’t have to compete against you in 2d. i’m doing 3d… GOOD LUCK Your concept rocks my socks!!
All I would says is does she have anything to protect her from the all metal machines, besides her super awesome pet… does she hide in a crack or does he cover her?

he kind of reminds me of the rocky counterpart of DOG from half life!


#64

Looks cool overal. I like your armor as artifact idea. At first I thought her armor would keep her less mobile. I think you should explore the contrast between the heavy and hard forms of the summon creature and the soft sublte features of the female character. In other words try some concepts that doesn’t have her so heavely armored and unwieldy. The armor as artifact idea could work well with that concept. Good Luck :D.


#65

Great;) Cool idea and cool monsters)


#66

waitting to see more^^


#67

good luck man this concept is awesome.


#68

You hav got someting that I have to keep track here. :stuck_out_tongue:


#69

hi guys, been a freaking while I know, been really busy with work and other shizzle.

this is the sketch for my final image, I’ll update this when i’ve started coloring. Next update are the 6 sketches for my 2 characters. Concept kinda changed due to time limit, it’ll only be the invoker and her mount, her mask beeing the artifact, transforming into the monster. It’ll all make sense when you see the drawings! :stuck_out_tongue:


#70

good job!! finally see some progress of your work! wish you the best!

I may not able to finsh my own on time coz I am getting busy recently too, and get a flu at the same time…so tired…


#71

Final Concept:

Type: Invoker
Artifact: Mask - rock/earth type

How this works?

She normally wears the mask on her face, she controls the earth element so she can modify her surroundings at will, raise spikes of rock, create massive earthquakes, skulpt any rock into a deadly weapon, etc.

When the battlefield becomes a little to messy for her barefeet, she takes her mask off, throw it wherever, and a giant rock summon come out of the ground where the mask fell. It then deforms into a bigger mask to fit the Invokers mount’s face. She uses this minion to destroy the enemies, on which it feeds, and as a higher ground to better anihilate them with her invoking spells. At the same time, it keeps her out of harm’s reach.

Pure genius.

(:

Alright, here is a color test for the final image, and the ortho sheet with the main character, Syu, done. All that’s left now is the tiny rock pet. Crits and comments welcome!


#72

This is really nice work, keep going! I think ur character n mine have something in similiar.


#73

Looking really nice, Bluefley. The winning pose looks terrific (and unmistakeable yours!) Love that dramatic upshot. The model sheet looks nice too so far - I like how you’ve put all the texture on the outside and left the character shots as negative space, at least in the side and front view. You called that sheet “done” but I have to say it doesn;t look quite finished. I find it a little confusing that the front view is shaded while the side and back aren’t. They should all be the same, although shaded in or left clean and flat, eitehr one wroks. Whatever you choose, it might be nice to use the same approach on the artifact shots in the upper right. And what about the bottom fo the page - it’s really empty. Did you have plans for what else you wanted to put there?

Anyhow, lovely work, good luck finishing it all off!


#74

looks great! I think you should do some quick at-the-side thumbnailing for tweaking that composition to find the best cropping as it seems a bit centered and boxed in with the cropping and compo now… it’s a bit narrow in width and she doesn’t feel like a natural focal point with the compo.
btw is he climbing/crawling over a ledge with a lower terrain in the background? didn’t catch that at first but looks like that’s your idea when I look again. in case not I vote for that :slight_smile:


#75

Great update! Everything’s looking neat! Looking forward to the final!
I love the whole concept of your character, the rock summoning thing with the mask, very slick ideas! :slight_smile:
One thing is bugging me though:
I know that on the website it says the file shouldn’t be larger than 1000x1000 but do you think it means we need to create a square image? (because that would suck)
I see you have that ugly unused space on your ortho view sheet…
I rather think they mean it shouldn’t exceed 1000px on either width or height.


#76

walrus: Thanks man, indeed, I started shading the other views of the characters to make it more congruent with the rest, also, the empty space on the ortho sheet is for the beast, havent done it yet so there’s nothing for now :stuck_out_tongue: But they will both be on the same sheet, along with the harness.

erik: yes the beast was crawling up some sort of cliff or something, that was my intention. Also, thanks for making me realize, I took a look at the rules again and for some reason I thought the final image had to be 1000 by 1000px, I missed the “no larger than” bit!

I’ll crop it for sure, make it narrower and try to center her a little more in the frame.

Hideyoshi: Thanks a bunch bro, after erik mentioned it I checked it out and you’re right, I thought it had to be 1000x1000 at first. Holy butt of batman was I wrong! This’ll make things a lot more fun, wont have to work with a fixed canvas!

anyways, again, thanks guys, more coming soon!


#77

nice concept!

http://forums.cgsociety.org/showthread.php?p=5018997#post5018997


#78

more progress on the final image!

Still not sure what I’ll add in front of the monster, was thinking of a corpse impaled by a rock spike or something…

5 days left, woosh this is gonna be tight! Tell me what you think!


#79

omgz I love the new colours! :smiley: and the compo has improved yet I think you only went halfway, or in some way atleast it still feels a bit overcropped… packaged in…

 I think if he were on a landscape figure level scale those background rock spires would frame him in more naturally but given her presence I think it looks a bit too convenient and compo-wise border-art:ish.. eh no.. or cockpit-view x-wing cannong fire.. ehh.. no.. well..
 
 the 'grandeur' isn't there... the motif has lots of greatness but the whole perspective doesn't do it justice :/ extend it towards 4:3 and give another focal point on ground to left like a corpse as you suggested or something?
 
 it all looks so great but the phoomf doesn't spread out :/ like the sound of a grand explosion in mono in a space movies sfx.. :P
 
 sorry I talk in circles :)
 
 I would try rethinking the arching rock spires.. move them along with left border of cropping? expand a bit.. and the duo is compo-wise producing a direction toward left so..
 
 must say again it looks stunning in the aspects appart from composition :)
 
 oh.. and one possibly painful tweak. she does look a bit sprite:ish on his back. isn't her mount supposed to have an above feel to the viewer?
 perhaps you need her to look more viewed from below? she's very flatly sort of would be leaning forward to face screen like a sprite?

her angle really clashes with the rock spires… they say frogview and she seems to want to suggest the same but feels more from front…
I think you could tweak it a wee bit and just move around the detailed areas like head etc to make more shortening (or what’s it called?) due to perspective and give more angle to the view of her. her gesture is definately imposing but it’s a bit like a knight on a pony feel from her portrayed angle :slight_smile:

 sorry for scribbly c&c :) best of luck!

ps: oh btw hope you will be able to move some dark corners in there to increase contrast ahead on work phase… a bit more drama… will also help it to look more intimidating than now… a bit like a ghost unscarily in daylight now… I love the lighting but perhaps it needs a bit more of a counterbalance albeit without dramatically changing the great warm feel of it’s qualities already there :slight_smile: not that I think the scene should be all differently lighted… but areas like his face and belly might bear more contrast… more scary darks in those areas while also giving contrast?.. maybe…

you probably planned half of this anyway but better spam than sorry :slight_smile:


#80

My brain tends to like the left to right version you had before rather than the right to left.

>.<