Does anyone else know a better way to use duplicates of the same rig/character in one scene while maintaining individualized synoptic controls <—that’s the kicker…
(Although this is a continuation of johnsonishere’s question, note that I am not using layers but keeping things contained within the character model and scene independent…
My method currently is far too painful:
A) Rename the Model name from, for example, “Character_01” to “Character_02”
B) Create Duplicate Synoptic Pages
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[li]duplicate all synoptic html pages and rename them with an “02” suffix…for example, if the name of the html synoptic page was “character_main.htm”, I would change it to “character_main_02.htm” for all pages.[/li][li]go into the Synoptic Property of the duplicate rig/character[/li][li]Change the path from (for example) : “Synoptic/character_main.htm” to “Synoptic/character_main_02.htm”[/li][/ul]C) Create Duplicate Synoptic Scripts [HUGELY INEFFICIENT – this is where I need help!]
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[li]Edit/Rename all scripts to which the synoptic is directed reflecting the change to the character model and/or any internal models within the rig that are automatically “numbered up” (for example, if there was an arm model that was named “arm_model” it would automatically be named “arm_model1” by XSI if the character model is imported or simply duplicated within the same scene.)[/li][li]Test to ensure that all of the changes to 80 or so scripts were done correctly…aaagh![/li][/ul]D) Go on and do this for another duplicate character…aaagh AGAIN!
NOTE that all duplication processes still maintain the same relative hierarchy of the file structure of the original character so that there is not more complex linking issues regarding the scripts and the synoptic.
Any thoughts would be helpful…