The ‘Frank Herbert’ plate at 0.41 - you need to work on the relationship between the moving graphic and the chair - it looks like a masked 2d object rather than a 3d object. I’m not convinced at the focal relationship at all.
In the same way, the perspective part of the chair arm - the back of the chair arm is pin sharp, the chair arm is total blur and the BG is mid blur - that doesn’t make sense.
Try cutting out the chair flat, keeping the circle and back of the arm, lose the perspective part altogether, keep it all sharp and defocus the BG. If you feel it’s not visual interesting enough you can always rack focus (no, cancel that, just seen you do it in the next shot) or introduce a parallax movement - maybe a dolly down - you haven’t used the vertical plains much so that would be a new visual feature.
Also I notice your first graphic is one of the few that has no animation. Why?
Are you thinking “I’ll open with this, everyone will be like ‘wow’, and then I’ll show them the better stuff later to stop them getting bored?”
In my experience that ain’t how it works. Open with your second best punch, mix up the big and little punches, then finish with your hammerblow.
Or to put it another way, I sat thru 7 seconds of black screen and text, and the first thing you show me is a still with nothing happening? Are you daring me not to switch off?
Other than that, fine. Lovely photorealistic look, good use of tone, a lot of control and technique, yes, it’s good. I would have like some sort of payoff at the end, but I understand the restraints you were working under.
BTW those restraints you mentioned - not enough time, and not enough render time - those will NEVER go away. You eventually get longer deadlines and more render hours, but then you have to produce more and more complex pieces. Much off the job consists of how little can you do and get away with - and I don’t mean that in a cynical or lazy way, I mean it in a resource management way.
I wonder, if you had to do it all again, would the idea of saying straight away “There are 13 shots - shots 2-12 will be done in AFX and Photoshop, shots 1 and 13 in C4D.”, because that’s a good lesson to take away from a project like this.
Cheers
RB