Hello all
Just a quickie question which I’m a bit embarrassed about, but here goes …
My 3d math is a bit rusty and I’m not that cool with Opengl, and I’m in the middle of writing a Maya geometry exporter, but I’m having problems displaying the scene in my app. What I’ve managed to do is export the scene (below) to two raw polygon soup files - one is a ‘Terrain.raw’ file for the plane, and an ‘Actor.raw’ file for the actor’s bounding box (shown in green).

However, when I display the scene the objects stick to Maya’s coordinate system, and I have no idea how to move/position the objects around using my own ‘world’ coordinate system. I’d like to position instances of the box over the plane (as you would do with glRasterPos in 2d), but can only seem to move things using relative coordinates. Any ideas?
Dan