Dual Monitor issues


Hi All,

I love Silo, but the newest version has me really frustrated. No matter what I try, it will not remember the Display on which I last used it and default to the primary monitor on launch. That’s not just inconvenient, but causes display issues.
I want to use Silo on my secondary monitor which is a Wacom Cintiq pro 24 at 3840X2160 res . My primary screen is an ultra wide, at 3840X1600 . So when Silo opens on the utra wide primary and I drag it to my cintiq, it seems to stick to the interface scaling of the primary monitor which makes the interface tiny. If I try to fix that by changing any of the DPI settings in windows 10’s Silo properties, it becomes slightly blurry.

Either way it will not display correctly on my secondary screen. I do really suspect this is due to Silo simply ignoring that I want it to default to the secondary monitor, instead of the primary right at launch.

Any suggestions to fix that, would be most welcome.


Update: I somehow now managed to make it remember the Display last opened by enabling High DPI override in properties, which also only works when changed in “change settings for (all) users”. See screenshot.
The problem that persists though, is the blurriness. Tack sharp on the primary screen, all soft on the secondary.


I found that if Silo is not maximised (i.e. a floating window) and moved to the secondary display it will reopen on the secondary display.

It can be maximised on the secondary only after is has been closed and relaunched while a floating window. After that it will continue to open on that display. Follow the same process to get it back to the primary if you need to.

I am guessing this happens because Silo doesn’t write the window position to the prefs file when in a maximised state.


Thank you, yes, that does indeed work. A little odd, but ok.
It does however sadly not change the interface /text blurriness issue. If I want it sharp I have to run it without the above mentioned w10 program property options, but then the scaling is very very small. So it’s either sharp and tiny or properly scaled and blurry. :frowning:


Hopefully to they will add an option for interface scaling similar to blender.

I have a couple of apps (zbrush for one) on my surface pro that have the same problem with blurred text due to scaling for the small but high res display.


Strangely Zbrush works perfectly sharp on all my high res screens.