Hi guys ! I’m looking for some help 'cause i’m going mad with some issue.
I’ve got a head mesh with a bend deformer applyed to it. I’want the curvature and rotation Y of this bend and its handle, be controlled by a Nurbs Sphere. I discoveed that’s impossible to make this with nodes; so i tryed with expressions; but still no results.
// Head Bend
bend1.curvature = 0.15 * sqrt(Head_Deformer.translateXHead_Deformer.translateX + Head_Deformer.translateZHead_Deformer.translateZ);
float $bendRotateY = angle(<<1.0, 0.0, 0.0>>, <<Head_Deformer.translateX, 0.0, Head_Deformer.translateZ>>);
if (Head_Deformer.translateZ > 0.0)
$bendRotateY *= -1.0;
Bend_Handle.rotateY = $bendRotateY;
I’ll appreciate your help !