Ohey,
Working in Maya 2010, mentalray
I’m working on the siding of an old house. I’ve assigned a chipped paint material with transparency based on ‘crater noise.’ The problem is that the noise continues across the entire mesh. So, what I would like to do is drive the x, y or z ‘translate’ in the noise’s place3DTexture node to break up the noise. I’ve painted a black and white map in photoshop to drive the placement, but it’s having no effect when say, I pipe outputR to translate z.
TLDR;
Is there an extra step involved when using a painted map to drive xyz positions in a noise?
Thanks for your help, I love you all
-weecho