Driving identical meshes wìth vertexmaps?


#1

Heya dear C4D pros :slight_smile:

I want to achieve the following:

  • I have 2 identical meshes A and B
  • Mesh A is rigged to joints, mesh B is deformed by a posemorph
  • I want mesh B to be partially driven by the vertices of mesh A by a vertex map gradient.

Think of a flexible tube, where Mesh B should bevahave at one end exactly like Mesh A, but forther down it should be free.

I can’t use joints on Mesh B, because the posemorph won’t allow for jiggle after PoseMoprh in (post deformer mode)…

Thanks for ideas!


#2

Hi,

You can do this using the Morph deformer to drive the Pose Morph tag, since it is a deformer it has Falloff and you can just drag your Vertex Map as a Field.

brasco_C4D_Vertex_Map_Driven_Morph_v01.c4d

cheers,
brasc


#3

Nice ! How did you capture that ? This GIF has no pallette restrictions !


#4

@demis It’s called ShareX, it’s GIF/video capture is based around on ffmpeg, highly recommend it.

I do a slightly odd workflow that actually uploads any capture to Dropbox, shortens the link (with bitly) and copies that link to the clipboard but not the image (if I need to paste image data, I just copy from the capture in the ShareX gallery. You can customise it any which way to suit your needs.