Heya dear C4D pros
I want to achieve the following:
- I have 2 identical meshes A and B
- Mesh A is rigged to joints, mesh B is deformed by a posemorph
- I want mesh B to be partially driven by the vertices of mesh A by a vertex map gradient.
Think of a flexible tube, where Mesh B should bevahave at one end exactly like Mesh A, but forther down it should be free.
I can’t use joints on Mesh B, because the posemorph won’t allow for jiggle after PoseMoprh in (post deformer mode)…
Thanks for ideas!