DREAMS AND VISION
Objektiv,To generate realistic concept arts which I could use for game production and my portfolio.
How i work
1, First, I look for the references I need.
2, Then, I scribble down the details which I like from the references and from my ideas.
3, After that, I start drawing thumbnails, trying out with different Perspectives, Compositions and Camera angles.
4 Then, I pick one thumbnail which I like the most and start making the basic shapes of the picture and refine it.
5 After that, I lay down another piece of paper on it and start sketching details.
6 Depending how clean the lines I want. I throw another piece of paper on top of it and start cleaning-up.
But, often for concept art the sketch version works fine.
7 Once done with my sketch, I scan it and if necessary I clean the grains in Photo shop.
8 Then, I start figuring out the colors I want and test it until I am OK with them.
9 Then I just keep rendering detail until its good enough. Sometimes, it´s hard to achieve the desired result.
In that case, I try to match or reference a picture which is already rendered by a professional artist.
Mission1, My first assignment is to make 6 thumbnails everyday and take 1 of them into rendering stage by evening.
So, by the end of the week I should have 5 concept arts which I could render.
And, during the weekend render one of the concept arts.
In between, these days I can also watch and read tutorials on which I can get my hands on.
If, some days or weeks I don´t know what to do I can still have one of the concept arts from another weeks to render.
[b]critique and comments are always welcome[/b]!
you can critique me on anything about the pictures 
ex. which ones i should take further maybe, which ones are good to show in a portfolio, composition, color, rendering, perspective etc. etc
[http://kreitzdreamsandvision.blogspot.com/](http://kreitzdreamsandvision.blogspot.com/)
[www.kreitz.nu](http://www.kreitz.nu)









, i keep drawing some other stuff
