I’m at this moment rigging (for the first time) a quadruped Dragon Heart type dragon. I have almost everything figered out but I’m getting some doubts in witch is the best way to rigg the wings. My first instinct is to create a regular IK/FK method. My doubt is if this is enough or do I have to use some like a spline IK. Do you have some documentation our exemples that I can check out?
Thanks for your time and help