DP_PFNE 9.6 new version


#41

it’s a long time ago, can’t remember all the tests we did, but here’s one of the earlier ones…
http://www.newtek.com/forums/showthread.php?p=943481#post943481


#42

Thought it couldn’t work because of locked cache file - even less with a deformed mesh. That’s great! Wondering if results are consistent, since as you say, colorations could be solved in other way. Have to try it definitely :slight_smile:

Gerardo


#43

Tried here with a simple ball&floor and - as expected - GI shades doesn’t move with the object. Maybe what you guys have seen moving is a shadow cast by a CG light and not the GI shades? Even in that way, it looks useful for static cases.

Btw, in next article about FNE, we'll experiment some possible solutions for animations with GI, too :)



Gerardo

Edit: Tried again with animation enabled and it’s working! it works also with colorations from the radiance effect, but I’m getting flickering. Have to do further tests, but it’s a very interesting trick, Erikals :slight_smile:


#44

Really good thread so I am bumping this guy back up.

gerado, anyway we can get the pictures back on this one.


#45

did some more tests here,

[http://www.newtek.com/forums/showthread.php?t=110646](http://www.newtek.com/forums/showthread.php?t=110646)

not sure what my conclusion is on this, seems to work good for cartoons, not so good for interiors.
however i have a new trick for speeding up rendertimes for interiors, it requires baking the GI only (no reflections) then mix it with a reflection render in post and use NeatVideo filter on the reflection to remove noise. (and maybe some other tricks, like ObjectID)

(will post some previews later on youtube, you might want to subsribe to the thread i linked above in order to get a mail in your inbox when i post it. not quite sure when i will post it)

(an alternative is removing GI flicker in post, but haven't tried that yet, think it will be too much work, too time consuming)

hint, to speed up a baking process you can use trueart's new baker.

#46

Julez, I’m on it, but it gonna take some time. I’ve had a HD crash (where these images were) and I’m moving all to another server.

Erikals, pretty interesting technique!
As for the other method, I use also a denoiser tool for my Modular Illumination method described here a year ago. Difference is that all is made within LW through DP_FNE. A radiosity pass is got first and then filtrated with a special DP_Denoiser setup to be re-integrated later with all other passes to get a clean result. I’ll detail the technique in an incoming HDRI3D article about FNEs.

Gerardo


#47

sounds very interesting… :slight_smile:

(tested DP_Denoiser some time back, but didn’t get the results i had hoped for)
might just get a copy of the magazine, very possible :wink:


#48

Bump for much needed reference.

Would you believe I have lost my #30 …just ordered abackup issue.
Gonna scan the pages this time or take pictures of them for archival. Really pissed. Probably show up the day before my back up arrives.

Time fo a video.:wise:


#49

been waiting for a video for years… :wink:

crossing fingers… :slight_smile:


#50

Bumping this thread…great reference

I also would love to see the video


#51

If you have Lightwave 11, please update your DPONT plugins


#52

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.