DP_PFNE 9.6 new version


#21

Just to let you know Denis Pontonnier and Marvin Landis have updated the x32 AND x64 95/96 of DP Filter versions:

http://pagesperso-orange.fr/dpont/plugins/nodes/DP_Filter.html

Some bugfixes and new nodes. Exposure Node is a filter which works in similar way than the whitepoint in HDRExposure. See the difference compared with a simple solution like a multiply node in a subexposed image:

Denis has included also a new Division Node (Color mode) to avoid unpredictable results in antialiasing if the value of a background is 0.0 (black).

Gerardo


#22

Have you used Normality with Lightwave, gerado?
http://www.minning.de/software/normality

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Check out Mudbox plugin: RELIGHT
http://vimeo.com/5912529


#23

I just try it a couple of times. Nice app, though it doesn’t save reflections settings here. It might offer more control if it could add maps for every option (lets say to use a reflection map based on an AO pass), and it could add a rawColor channel, besides shadows. Here’s a test with a normal map in tangent space, and some additional passes:


I prefer ZBorn Toy, but frankly, I still prefer much more to make this stuff with classic passes from a 3D package :slight_smile: though I wouldn’t discard it for non-photorealistic renders or if we want to get some passes within AE.

Gerardo

P.D. Nice ReLight plugin, btw!


#24

Has there been any advancement to this plugin?

Gerado…when are you going ot make a video?


#25

Hello Julez,

You might want to see the lastest improvements to these filters here:

My English is terrible so I don’t see a video coming anytime soon, but I’ve written an article in the last issue# 30 of HDRI3D magazine about the usage of this filters for multipass-rendering :slight_smile:

They have kindly shared for free all the nodes setups from all the experiments in the article. This scene is available only for readers:

The unconventional passes we have experimented in this article has been:


#26

 [img]http://imagic.ddgenvivo.tv/forums/FNE/article/Dsp.jpg[/img]  
   
 [img]http://imagic.ddgenvivo.tv/forums/FNE/article/Ip.jpg[/img]  
   
 [img]http://imagic.ddgenvivo.tv/forums/FNE/article/ROpAL.jpg[/img]  
   
 [img]http://imagic.ddgenvivo.tv/forums/FNE/article/ROpDL.jpg[/img]  
   
 [img]http://imagic.ddgenvivo.tv/forums/FNE/article/Np.jpg[/img]  
   
 [img]http://imagic.ddgenvivo.tv/forums/FNE/article/OMp.jpg[/img]  
   
 [img]http://imagic.ddgenvivo.tv/forums/FNE/article/SMp.jpg[/img]  
   
 [img]http://imagic.ddgenvivo.tv/forums/FNE/article/SSSp.jpg[/img]  
   
 [img]http://imagic.ddgenvivo.tv/forums/FNE/article/UVp.jpg[/img]

Thanks a bunch to Denis Pontonnier, not only for so stunning tools but also because the article is full of Denis’ Tips!

Gerardo

P.D. Forgot to mention all those passes have been gotten in a single render.


#27

In following articles we’ll probably experiment a bit more with the possibilities of DP_IFNE :slight_smile:

Gerardo


#28

hmmmmm I dunno.
Even if your english is not that great, maybe supplied text on screen or maybe you can teach Proton and he make a video.

I got to get back at this but 'watchable" training material would definitely be in order.

Try a non-audio setup video just to see the response.
Nothing long… just to get feedback from Lightwave audience.

Paypal “tips” can be the barometer.:scream:


#29

or you could use your brain and figure it out like him and everyone else that is using it is doing? just sayin… its not that hard of a concept its just like regular nodes for surfaces except on a global scale. The way I like to look at it is like a nodal version of modos shader tree… you can use surface id as mask to do all surfacing in global shading if you want. It really works good! You should not sit around waiting for someone to show you how to use it because you may never get to use it then…

I wonder what vid gerardo watched to figure it out?


#30

wow.

Really even glad you told me about my brain.
Look I know your post have some good intentions in there somewhere however Gerado
been doing this for quite some time and has been the mover and shaker on all things nodes and compositing. I figure out quite a few things on my own already however if you check out any of his previous post the guy have some unique tips and pointers and its worth getting in his head. I am not waiting on him but I know that me and others - work from a show and tell - and as I have said …would pay him for it because sometimes his simple replies had answered a lot of questions in which I was fumbling around for days.

If the offer is good, he accept - if not, moved on.


#31

cg4me, I understand the point of figuring out from ourselves. but sharing these things is good for all too. I’m sure many people have been benefited from your ingenious solutions in your video tutorials. All we are able to be, at some point, knowledge generators and knowledge consumers. So you’ll understand from that point of view, that the simple fact of documenting a technique or workflow (in text, images or video) helps to construct on top of that. Because not all people see things in the same way, and not all people will solve things in the same way. It also obligates us in some way to organize our ideas and always improve our own methods, because sharing these things after some time means that we have a better method implemented for our own work and we have taken our knowledge a step ahead. We can also see gladly that enhancements and improvements comes from others too - not only for a technique or workflow but also for the tools we use. So sharing these things is a good thing for all, I think.

Julez, Thank you for your suggestions and interest. Really appreciated! You know, the most near thing to a video tutorial that I made are animgifs :smiley: It’s not really a matter of money, but time - I’m extremely busy right now - to make many tests with audio and ask some people if they have a clue of what I’m saying :smiley: Maybe eventually, but right now the best thing that I can suggest is to get this HDRI3D Issue. They are a series of 3 articles, that’s just the first one. Hope be on time for the other ones!

Gerardo


#32

did buy that HDRI3D magazine…
22 pages Gerardo, not bad, and you say there are 2 more articles coming up…? :smiley:

[color=Red] loved it[/color] …thanks :slight_smile:


#33

If you willing to review and correct me, maybe I can do the videos.

of course with your approval/signage.

yah Just picked it up and man…wow. 20+ pages and the Batmobile to boot.
I would literally just go throiugh your pages as a video.
Are you going to use After Effetcs or Fusion when you talk about the other two articles?

:wink:


#34

i think u probably need permission from HDRI3D and make it paid videos where money goes to them though…


#35

Thanks Julez! :thumbsup:
Have to consult about this. But let’s wait a bit more (article just published).

Erikals, yea, it takes a lot of time and editors have a lot of patience with me.. it's not so long you know? my first little article had more than 200 pages. It couldn't be printed... well, not totally :D  
  
  
  
  Gerardo

#36

heh :slight_smile: now, where can i get a hold of that 200 pages article…!! :love:


#37

Thank you for the interest :slight_smile: it’s still here, but it’s outdated now :blush: I’ve updated the technique with nodes and though LW GI is really fast these days, I still use it in some cases (same technique, different tools). not only for radiance but also for fast and simple SSS effects.

Gerardo


#38

ah, i remember that trick, can recall you made a post on it here on CGtalk some time ago.
have it stored somewhere :slight_smile:

one thing i found interesting not too long ago was rendering sequences with this technique,
have to work more on it,… one of these days… :smiley:
http://www.youtube.com/watch?v=zgqzMVjGFVY


#39

That’s a clever trick, Erikals :thumbsup:
It could be viable for BG plates or anim sequences where nothing else moves, except the camera.

 I've noticed you are using Photoshop PSD Export, but DP_Image Filter Node Editor might help you there as well for saving the sequence in any format.  Just set up Michael Wolf's Revenge of the Lenscap ([from his db&w Tools](http://www.db-w.com/component/option,com_remository/Itemid,84/func,fileinfo/id,72/)) as Image Viewer. In DP_IFNE double click in Buffer Root and enable Global Buffers. Add a Render Buffer node and connect the Final Color output to a Color Global Buffer in Buffer Root and save it with the Get Global Buffer Node by choosing your favorite format :)



Gerardo
P.D. Btw, might be worth a read the comment of the Michael Wolf's plugin [here](http://www.db-w.com/content/view/137/) (green frame).

#40

as far as i can see though, it will work with all kinds of animations.
we tested e.g. a walking person, worked fine, one minus is that it doesn’t do colored illumination, but i found a workaround, rendering a separate pass.
but it still needs to be tested further.

hehe, i know, me and passes :wink: