Hello cgtalkers.
Do you know of a way of down-rezing (sp?) a simulation ? I have a sim with a resolution of 300 that I’m ok with, but it’s 32GB of cache data and playback is just ridiculously slow. However it has to be matched to a shot, so I’d like to have a stand-in object.
Simulating a smaller resolution works just a tiny bit; however it skips most collisions which I need to know about, in short I’d like a downrez fluid version of the SOuP plug (which is ungodly crash-prone on my beefy work machine :sad: )
I’m thinking taking the average of 222 voxels or 444 should be trivial, and I would end up with near-realtime playback.
Any inputs are welcomed!