Doppler Radar Effect


#1

Any tips on how to simulate Doppler Radar?


#2

does this need to be in 3d. you could do it in any comp tool or flash.


#3

meta-effectors should do the trick, with the radar plane surface material taking it’s color as a gradient, according to the Y distance of the ME from the plane. You could generally shape the fields with a big positive ME, and an array of smaller negative ME’s around it, and apply some fractal noise to rough everything up.


#4

Or you could do it with point lights, and do solarize and noise effects in post to get the colors/distortions. That way you’d have tighter control over the colors bands, and is probably faster to get to output.


#5

They all sound like good ideas, but i’m not sure HOW to set it up.
I am still using MSP3

…any project files i could reverse engineer? :slight_smile:


#6

Hmm do you need to be able to direct the hotspots, or it just needs to look like doppler?


#7

Did not think about controlling the hot spots, but that would be a nice choice!


#8

Ok I didn’t spend much time on it, but here’s a POC, and the AVI. Go look at the shader network. Basically I’m using the WeightSpot shader to get weight values from the MetaEffectors, which I feed into a Noise node to rough it up, and then out to the U value of a color gradient. So the weight values drive the gradient.

Added to that is another noise shader “background_noise”, that modifies the gradient’s U value for some background, uh, noise. I animated the Low/High frequency values over time to give it some shimmer.

I didn’t see a way to animate the noise’s offset using a null’s Xpos, but I didn’t look at every single shader. Does anybody know how to do that? Texture Deformer didn’t seem to affect anything.

mahalo,
Rich


#9

Can you post some pics as to what you would like it to look like?


#10

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.