Dog Walk Animation WIP


#1

This is still a WIP, but any critiques would be of great help :slight_smile: This is my first time doing a walk cycle in 3D, I’ve done it a couple times in 2D. Also I did notice after I put it through after effects that the back leg is popping, so any other insight would be nice.

http://vimeo.com/18636697

Also is there any way to embed Vimeo videos into these posts? I tried posting the code in between the HTML and it didn’t work :hmm:


#2

Hi, I dont have this special look with 10 yrs experience, but on 1st look his "right-back" leg is a bit odd (its walking 2x faster than him), his ears, eyes, jaw and tail probably are totally still. I usually find dogs doing observation of environment all the time, at least he is not looking like this bored dogs that stare into pavement. :wink:


#3

So here is what I’ve worked on since the last one…

http://vimeo.com/18978101


#4

From looking carefully at both these WIP’s, your right-back leg still ‘snaps’ when it stretches back to recoil. I think if you watch it a hundred more times with your playback settings set to at least 5/10 fps, you’ll see it a little better. If I’m completely seeing things, you can kick me for it, but from spending so much time trying to fix the snapping on my own walk cycle, I see it everywhere.

Hope this helps any?


#5

Imo it looks better now, play with this leg/legs, does it happen to another one ? If I were you I would move his jaw, tongue and eyes, it should make it more natural.


#6

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