I’ve rendered an image in 3ds max, made an output to a FPR-file with Z-buffer info included.
Now, I want to do some 3D DOF in Combustion, but I have problems with the quality.
Currently i’m using the 3D DOF with the Box blur, but it gives me too many artifacts (otherwise, works quite well and fast!).
I want to use the Gaussian blur to get a better result, but I really can’t seem to get it work: Nothing happens - no matter how i tweak my settings with the gaussian blur!
Any tips on this topic?