Does the pose editor only work with translated/rotated joints?


#1

Hi There!

I’m fairly new to the pose editor, but I’ve managed to get poses that are based on joint translation/rotations. However, I can’t seem to do the same with the scale channels.

For example, if I rotateX “joint_spineScale” I can adjust the mesh as needed and can “go to pose” on the neutral to return to the original mesh… but if I scale X to 1.7 so the belly of the character is enlarged, I can’t seem to “go to pose” on the neutral. Is scale an option for posing with this tool?

If it helps with context, Im trying to build a rig that allows the model to be customized. Any suggestions would be super helpful.

Thank you!