Does Modo Have True Subdivisions


#21

I think your wrong…Subpatches are the same as lightwaves simulated subdivisions. Like i sed they r proxys…meaning a courser mesh and no support for n-gons


#22

Anyways stuffit (not the app)

Lets just all agree that modo kicks some major ass!

This convo has gone way to far!

Cheers


#23

Even Maya’s suddivs are displayed as polys and you’re working with a cage. If you change selection mode on a subdiv to edge for example, you pick that edge from its control cage and manipulate that.


#24

:slight_smile: anyway. theres no big deal with having real or no subds. it doesnt make your models automatically look better. the main thing that has to look good is the cage. as long as you got a good idea of what the smoothed result will look then youll be fine. theres no reason to see a full perfectly smooth result in the viewport. you only really need infinitely smooth surfaces during rendertime anyway.

( and in most cases you dont even need that :slight_smile: )


#25

I agree…It dont matter until it renders…but it might in the future when we have amazing realtime viewport renders…hehehhehe


#26

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