Hello everyone,
I’m wondering while modeling especially in Maya, If I don’t use actual height and width of the object that I’m modeling would cause a problem?
for example, a table let’s say is 45cm. And while modeling I use 4.5 cms. and there is chair next to it, which is 70cm. I use 7.0 cm instead. Will it cause any problems? Polygon size will be same. The reason I want to do this is because of my graphic card. I have Ati Rodeon 6750 512MB graphic card and when I have a model which is 300 cm, I can only view quarter portion of it. That’s why I decided to divide the actual size by 10 or even 100.
What can be the consequences for the animation or rendering stage? and/or any suggestions?
Thanks in advance.
