my question is when i model a basic mesh in maya and import it in zbrush and sculpt a little and back to maya. do i have to retopologize or i get the same quad model with highrez detail like i work in zbrush. (no maps like displacement or normal. just the mesh)
do we have to retopology
Boone
#2
Before re-topology tools(Topogun or Silo’s topology brush), it was necessary to create a clean base mesh before sculpting, but now you can either do a base mesh or perform topology after the sculpt.
Apparently, though, its easier to sculpt first and then do the topology last.
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.