as you can see there are many opinions.
code nothing thinks that a matte painting is 2d and once you move to 3d then you have a digital environment. deke also mentioned in his first post how matte paintings are generally 2d. they have their own view of what matte painter does.
i don’t think there would be many matte painters who would agree with their categorization though. with modern filming styles 2d matte paintings are moving far into the background and the majority of work nowadays is 2.5d or 3d.
it is all about alchemy really. at what point does one thing transmute into another?
for codenothing as soon as something moves then it transmutes. it changes from being a matte painting into an environment.
for yourself you think their is no transmutation. the is always gold we just aren’t looking at it in the right way.
i use these criteria:
film>>>>>>>>>>>>non-film
is it used in a film? is it used in a non-film related area? films have matte paintings. book jackets don’t. you can’t show me an illustration and say it is a matte painting. what are the problems with this? where do games fit in here? is an environment in a game using matte painting techniques still a matte painting?
photorealistic>>>>>>>>>>>>non-photorealistic
is it photorealistic? is is non-photorealistic? stick boys adventures in stickland are a no-no. despite the best will in the world they are not and never can be a matte painting simply because they have moved to far along the line away from photorealism. problems with this? deke would mention (and has, several times) the wizard of oz and mary poppins because for him they are moving away from pure photorealism towards stylization. the same thing goes for speed racer and ratatouille. but how far towards stylization have they actually gone with the matte paintings? how many of the rules of photorealism have they broken and how many have they adapted and adjusted?
one artist>>>>>>>>>>>>many artists
a matte painting exists on the far left of this line. in general a single artist shepherds the shot through to completion. there may be a senior/junior thing going on, or layout/finishing, etc. but once you move towards large scale groups working on a image you are not working with a matte painting this is always a digital environment. this links in to:
unique pipeline>>>>>>>>traditional cg pipeline
matte painters will often use unique pipelines for their work. if you give a shot to 10 different matte painters they will have 10 different approaches from getting from A to Z. they will each use different methods for getting the final result from 2d paint, photography, 3d, 2.5d, model making etc. digital environments are often created in a fixed cg pipeline by groups of people. you will have modellers, texture artists, lighting artists, etc. this is why yusei making a shot of coruscant is in my eyes a matte painting (single artist using a unique pipeline) even though it is indistinguishable from the results produced by the cg department at ILM.
so for mary poppins it it moving to the right in the photoreal/non-photoreal stakes but still picks up enough points in the single artist/many artists area to move back into the realm of matte painting. for ratatouille you can argue that it matches mary poppins in the photoreal stakes (or even surpasses it) but i find that actually it would move too far to the right in the single artist/many artists area.
it seems that even the ves are getting annoyed by this whole what is a matte painting thing because of how many times they changed the rules over the years (so now we have the ‘created environment’ in there).
i think that about wraps this up for me so i’m going back to annoying the people in the c4d forum. thanks for the interesting discussions everyone.
cheers, simon w.


