Right. A PFlow with a default Position Object Operator distributes particles randomly on the surface.
You could even use a planar emitter and no plane at all (you don’t really need geometry to make a plane out of particles since the default PFlow already creates a planar distribution - the size controls are in the Emitter).
In a PRT Volume, you can change the number of particles with its controls without the need for partitioning. If using Regular Grid mode, change the Subdivisions value (2 means 8 times more particles - 2x2x2, 3 means 27 times more particles and so on). If you are using Random In Cube, the Number value controls the actual count per voxel. Finally, the Spacing value controls the Voxel Size and thus the base number of particles, too, but it is a bad idea to decrease that one because it eats up more memory.
