Hi guys,
Hope that this question wasn’t asked already. I made my research and tried every thing in my knowledge but till now it was all in vein. Hope you guys can help me out.
So here is the problem:
The problem is that when I am generating a displacement map I am getting displacement where I didn’t paint. Note: normally I don’t have problem with displacement maps. I imported the model from maya as an obj and generated the uv’s in zbrush from polygroups.
I dont know how to upload imagines in the post
to describe my self better.
Thanks in advance for the help