Hello all,
Im not sure if this belong under mudbox or 3d max, but I figure Id start here…
(please move this if its in the wrong place)
I started experimenting with mudbox a little while ago for making displacement maps. I made my mesh in 3d max, unwrapped it, and then went into mudbox. After, I exported out a displacement map and rendered it out back in 3d max using mental ray.
The result sometimes works (no issues) and other times I get exploded pieces (not sure what to really call it), the latest shown below (in the red boxes):

(larger version: http://tim.ibocreative.com/stuff/cgtalk/side.jpg )

(larger version: http://tim.ibocreative.com/stuff/cgtalk/bottom.jpg )
The small one in the top left is without displacement and Ive added a turbosmooth for displacing. The mesh does have 6 tris located in the tips of the larger fangs and horns, but I dont think its the cause as there is no displacement there and has turned out fine before.
Anyone have any idea what causes this and how to avoid it? I say it sometimes works because Ive actually sculpted this 3 other separate times and sometimes Ill get something exploding, and other times I wont. I figure, I must be making some mistake unknowingly.
It always looks fine in mudbox:

The uvws look like ths:

(larger version: http://tim.ibocreative.com/stuff/cgtalk/uvw.jpg )
The actual displacement map result looks like this:

(larger version: http://tim.ibocreative.com/stuff/cgtalk/displacement.jpg )
The setting I used to export the displacement map is target level 0 and source level 4 (max). Search distance is 9 (best guess gives me 8.97), resolution is 2048x2048 with No antialiasing. I save it as a 32bit tiff.
I am using mudbox 2010 with 3d max 8.
And some other side questions: 
Anyone also know what causes those pure white bits in the displacement map?
And in the blue box, that grain texture… I read in another topic that its due to a lack of resolution in the displacement map? Though, Im exporting at 2048x2048 which seems like it should be okay…
One last one, in mudbox the model has 1.5m polys, it takes an hour to export out a displacement map at 2048x2048, does it normally take this long? Is there anything I can do to make it faster?
-Using dual 3ghz, 3.25 gigs of ram (though mudbox doesnt seem to use all of it, read it uses video memory more?) and 8800GT video card on winXP SP2

