Displacement to Polygons using mentalRayDisplaceApprox ???


How ca i convert Displacement to Polygons using mentalrayDisplaceApprox node ???

thank you in advance


I would like to know how to do this as well . . . I assume that converting displacement to polygons only works with the maya displacement even if you have a mental ray approximation node applied?

Object not recieving light, but only from certain angles. Mental ray physical sun - mia_material_x

exactly …


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