Displacement problem,how can i fix?


#1

hi, i am new on mudbox. I think, i have a displacement problem. i made my test model in maya, after that i added some details in mudbox and created displacement map, but when i applied displacement to model, it looks like this.

as you can see, my model has some spikes like wireframe. how can i solve this problem. thanks…


#2

Did you make sure to set Subdivision to “Good” under the lowres section of the displacement map export? Maybe something in here can help…

http://www.neilblevins.com/cg_education/mudbox_max/mudbox_max.htm

It talks about max at the end, but the stuff at the beginning should still apply to maya.

  • Neil

#3

thank you very much for your help, my low res mesh was set to none, when i changed to this option to good, problem solved, thank you very much again…


#4

No problem, glad it worked.

  • Neil

#5

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