hi, i am new on mudbox. I think, i have a displacement problem. i made my test model in maya, after that i added some details in mudbox and created displacement map, but when i applied displacement to model, it looks like this.

as you can see, my model has some spikes like wireframe. how can i solve this problem. thanks…
Displacement problem,how can i fix?
fretless
#1
Did you make sure to set Subdivision to “Good” under the lowres section of the displacement map export? Maybe something in here can help…
http://www.neilblevins.com/cg_education/mudbox_max/mudbox_max.htm
It talks about max at the end, but the stuff at the beginning should still apply to maya.
- Neil
fretless
#3
thank you very much for your help, my low res mesh was set to none, when i changed to this option to good, problem solved, thank you very much again…
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.