I have a material wich I render with Mental Ray with a displacement.
When I create an plane and uv map my material it renders perfectly.
When I create a plane with more subdivisions and move some vertices it still renders perfectly.
But when I create a freeform face with the create polygon tool and map uv map is, i does not render perfectly. I looks like i does something with the displacement, but i can hardly see it.
I freezed the transformations, but is did not have any effect.
It also happens when I make a simple rectangular face with the create polygon tool.
Can someone help me ?