Hey everyone,
I’m having some concerns with transferring displacement maps from Mudbox to Maya, and then rendering in Renderman.
The first problem is I can never get the fidelity of detail from my Mudbox terrain model to my final render. Using 32-bit exr or tif, at 4096x4096 res (for each UV tile), the displacement always looks lumpier/not as sharp as it does it in Mudbox.
On top of that, those 4k exrs can be 150mb a piece! And with a 8-10 UV-tile terrain-plane it’s very taxing on our rendering times, (without all the high-fidelity details I put in the mudbox model!!)
Does anyone have an tips/workarounds for maintaining file sizes and keeping high res detail between Mudbox and Maya?