I’m not familiar with displacement maps that much. Can I use a displacement map on a uvw mapped mesh? How exactly do I do that? I tried a search but couldn’t really find anything about this. Thank you.
Displacement mapping with a uvw mapped mesh
DaddyMack
#2
yes you can, add a turbosmooth and displace mosifier to your stack and load the bitmap for displacement into the bitmap channel of the displace node… good luck
harryhood
#3
Thanks for the response DaddyMack, but that didn’t seem to work.
A little more about what I’m trying to do. I have a model of a chimney with a stone texture (not much geometry to the chimney itself). I want to use that texture (modified of course) for a displacement map so the geometry isn’t so flat. If anyone can help me out I’d appreciate it.
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