Hello everyone.
I’m testing the displacement map with mudbox and 3dsmax9 (mental ray rendering).
Tests on a basic cube, chamfered and with a good uv map.
I have 2 problems i can’t solve:
1st:
Each face of the cube seems to be separated with little holes or pikes all along the chamfered edges.
I think the problem is caused by the chamfered part.
We can see the problem in the displacement map with kind of doted lines.
2nd:
A few parts of the cube are faceted, as if the smoothing was off. See the red arrow
When i’m baking in MUD, the smooth texture coor is on, and i apply a turbosmooth with 2 iterations in Max.
we also can see the problem on the displacement map. (red arrow)
Cube A: 2048 map 16 bits

Cube B: 2048 map 16bits

Map of the cube B, 2048/16bits

Thanks for your help.