displacement map comes out weird!


#1

so im baking my displacement maps and they come out looking really strange.
Here is an example and here is a pic of my settings that im using. Any one have any ideas?



#2

any ideas?


#3

I’m still new to Mudbox, so just guesing here…

Does it make any difference if you change low res mesh to level 0? Or adding the subdivisions to something other than none on the low and high res?

Rich


#4

eh not really ;( only thing that seems to change is the search distance. When I make it lower it gets more detail in the displace. Do your displacements come out fine? haha and if they do what settings do you use? Thanks a lot for repsonding


#5

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.