hi there !
i dont know what to do.
- i created a sphere in max with UVs
- imported into mudbox
- painted deforms onto it (but only outwards, so no polys/verts have gone towards the centre of the sphere!)
- exported the disp map
but as you can see, the dispmap has got dark areas, and where its darker than midgrey, the displaced verts go a bit backwards… which is a bug, or i dont know what.
i have tried several settings (for 1,5 hours!), but nothing helped.
can you tell me what the problem could be ?
thanks !
(note: i tried the following: painted a simple outward-distorting paint-stroke, exported it, and guess what: the map has got my stroke in white thank god, but also it is surrounded with a darker area (like in PS: ‘stroke’ effect), which ruins the map, makes it useless…


