If you’re an animator with a great sense of timing, and you know how to turn a character animation into a real performance, we would love to hear from you. We have shots with physical Action animation, lip-synch, highly expressive facial performance, shots that span from comedic cartoon exaggeration all the way to deep thoughtful melancholy.
Catch is - that it’s volunteer work. Its a fan film to a popular franchise so the movie rights for the story alone would need some 6-digit budget. Unlike most fan films however, weve been granted the rights by Terry Pratchett himself on the premise that the project remains a non-profit production. And so ever since the beginning, everybody involved in this adventure has been doing it for the sake of getting Discworld onto the cinema screen with the epic scale that it deserves. Set builders were volunteers, actors, the whole crew, literally armies of medieval re-enactment freaks, all volunteers. On the postproduction side some award-winning artists are volunteering, from New Zealand to Poland to Hollywood, and we’re probably all crazy, but we really want to make this movie.






On the flipside, we do have perks and great industry support.
Shotgun keeps us organized, just like in a real production. The Foundry kindly sponsors licenses for all our artists. Muse VFX (my daytime employer) provides us with a render farm. We will take care of rendering your animation in full quality, you get the frames as soon as they are generated, and you’re totally free to use them immediately on your reel. Of course you also get the final comps.
Our hero animations are done with the first fully articulated face rig ever realized in Modo. No morphs, all based on the articulation through layered order-of-operation clusters of Brian Tindall (www.hippydrome.com). It’s a lot of fun to play with.
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If you’re a kick-ass Maya or Softimage animator, youll have no problem in Modo. Animation skills transfer easily, and indeed some of our animation is Maya based too. We help you with everything, you get video training on the rig and animation tools (total 5 hours), shots to practice on, we even set you up with Foundry licenses. The film is scheduled for release by the end of this year and with some extra help animating we can totally achieve that.
Please check out our volunteer page here and have a surf around the site (were very transparent and spend a good deal of time promoting our artists): http://www.trollbridge.film/#!volunteering/c1dqw
To get involved please hit us up through trollbridge@snowgumfilms.com with your portfolio. Wed love to welcome you on the team and continue playing the impossible.
Christian Bloch
(on behalf of the Trollbridge team)