Hi all. I have set too many points in Voronoi Fracture Point Amount parameter. It has successfully divided the mesh to the required amount of fragments, i saved project, but when i opened project next time, it hangs on “Clipping cells” process (according to the C4D’s Task Manager message). Seems, this is a bug, but anyway, can i disable Voronoi Fracture before it starts dividing the mesh? Disable it at all maybe? C4D version is 2023.1. Any suggestions or hacks?
Disabling Voronoi Fracture before load
To change anything inside of a scene you need to load it, so no.
There is a workaround that might work for you. Create an empty scene and disable Generator Execution. Now Merge the problematic scene into the new one.
You advised exactly the solution i needed. It worked, huge thanks!