every time I try to compile a renderman .sl file with an #include.h file I got the error…
[i]myinclude.h, line 1: ERROR: parse error [/i]
[b][/b]
this is probably due to the fact that MSVC++ intercepts and preprocess the file but the output is not so good for the shader.exe… my little question is… how can I disable that preprocessing from MSVC++ and let the shader.exe do it by herself ?
edited:: the true is that I donno what shader.exe uses to preprocess C files… BMRT with slc.exe uses a targeted cpp.exe to preprocess… I hope that shader.exe does not use the system preprocessor… as it that case probably is just the MSVC++… and so maybe the 7.1(net2003) is not supported by renderman.
ciao
francesca
