DirectX8.1 and Shadows


#1

Does anybody have any idea on how to create shadows through hardware?


#2

I’m not all that good at Direct3D - but I do know that shadows in games are difficult to implement in games…

Have a butchers at “Tricks of the 3D games programming Gurus”…it has a section on it there…:hmm:


#3

Thanks for the tip. :beer:


#4

No problem.:cool:


#5

http://www.gamedev.net/columns/hardcore/cgshadow/

Here’s a tutorial on gamedev that outlines how to do some of the calcs on the card (nvidia only unfortunately…). As we all know, the geometry pipline on video cards cannot produce new polys, but this tutorial has an interesting way of offloading computational complexity on the GPU via the Cg programming language…I’m sure the same thing could be ported to another vertex shader API.

Also, the tut is in ogl, but dx8 has all the same features anyway…good luck!


#6

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