I’m new with direct3d programming, what i’m trying to do is to make a simple model (with Maya 6.0) and load it on a direct3d application, the thing is that when I start the program the model doesn’t have any material on it.
I even assigned the direct shader to the model (thanks to the Directx plugin), and it still has a shadeless black color…
I took the C++ code from some tutorial of directx SDK 9.0 (december update) that loads a 3d tiger with it’s texture, I’m only changing some parameters.
What’s could be going wrong? Where can i find some info about this?
It would really be helpfull since i have been trying for days to do it…
Another thing, If objects can be exported with they’re materials from Maya, Whats are .fx for? I know it’s like a procedural material… or something like it.
Is it possible to load .fx materials directly in c++? If so, what’s the common thing to do?
Thanks for any help. :bounce: