Digital-Tutors Presents New Training for ZBrush, Maya, 3ds Max and More - 11.12.09


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Hi everyone!

We’re excited to announce five all-new training titles including ‘Getting Started with ZSketching,’ ‘Introduction to Fluid Containers in Maya,’ ‘Digital Painting: Facial Features,’ ‘Modeling a Character for Animating in 3ds Max’ and ‘Maya Rendering Node Reference: 3D Textures’ which together contain 76 in-depth lessons and over eight hours of interactive training for beginner and experienced artists.

Have a great weekend!

The Digital-Tutors Team

Getting Started with ZSketching

Discover fundamental resources and essential techniques for understanding and using ZSketch in ZBrush.

  • Add mass to ZSphere armatures using a variety of ZSketch brushes
  • Easily modify how your sketching interacts with existing ZSpheres
  • Learn how to use the move tool as well as brushes like push/pull, float and bulge
  • Explore some of the ways you can output geometry to begin sculpting


Run Time: 1 hr
Watch a Preview!

Introduction to Fluid Containers in Maya

Easily generate your own fluid simulations from scratch with an introductory look into Fluid Containers in Maya.

  • Discover dynamic simulation settings and how to adjust the temperature and fuel
  • Learn to convert fluid simulation into geometry and work with shading attributes
  • Explore the different attributes in the Fluid Shape node and the workflow to creating fluid simulations


Run Time: 2 hrs 30 min
Watch a Preview!

Digital Painting: Facial Features

Work creatively using a fundamental approach to drawing various features of the face.

  • Learn the anatomy and musculature that makes up each part of the face
  • Go step-by-step over forms to keep in mind while illustrating
  • Discover variations that occur in real life and how to show these in your characters
  • Build upon your anatomy and forms to create a nice finished result


Run Time: 1 hr 39 min
Watch a Preview!

Modeling a Character for Animation in 3ds Max

Learn a time-saving workflow to modeling a custom character in preparation for rigging and animation all in 3ds Max.

  • Build a simple character including emotive eyes and eyebrows
  • Essential methods for building your character’s head, body, arms and legs
  • Make rigging and animation an easier process though correctly and effectively building topology


Run Time: 1 hr 52 min
Watch a Preview!

Maya Rendering Node Reference: 3D Textures

Add realism and believability to your renders with a detailed look at each of Maya’s Hypershade rendering nodes.

  • Discuss all of the attributes found in each of Maya’s material types
  • Take a detailed look at each of Maya’s 2D and 3D texture types
  • Explore the various general utility and color utility nodes found in Maya
  • Covers nearly 100 Maya rendering nodes found in Hypershade


Run Time: 1 hr 18 min
Watch a Preview!

Available for Annual Members: Immediately

Available for Monthly and Semi-annual Members: December 12, 2009

http://www.digitaltutors.com/09/pricing.php


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