Hi everyone!
We’re excited to announce five all-new training titles including ‘Getting Started with ZSketching,’ ‘Introduction to Fluid Containers in Maya,’ ‘Digital Painting: Facial Features,’ ‘Modeling a Character for Animating in 3ds Max’ and ‘Maya Rendering Node Reference: 3D Textures’ which together contain 76 in-depth lessons and over eight hours of interactive training for beginner and experienced artists.
Have a great weekend!
The Digital-Tutors Team
Getting Started with ZSketching
Discover fundamental resources and essential techniques for understanding and using ZSketch in ZBrush.
- Add mass to ZSphere armatures using a variety of ZSketch brushes
- Easily modify how your sketching interacts with existing ZSpheres
- Learn how to use the move tool as well as brushes like push/pull, float and bulge
- Explore some of the ways you can output geometry to begin sculpting
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Run Time: 1 hr
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Introduction to Fluid Containers in Maya
Easily generate your own fluid simulations from scratch with an introductory look into Fluid Containers in Maya.
- Discover dynamic simulation settings and how to adjust the temperature and fuel
- Learn to convert fluid simulation into geometry and work with shading attributes
- Explore the different attributes in the Fluid Shape node and the workflow to creating fluid simulations
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Run Time: 2 hrs 30 min
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Digital Painting: Facial Features
Work creatively using a fundamental approach to drawing various features of the face.
- Learn the anatomy and musculature that makes up each part of the face
- Go step-by-step over forms to keep in mind while illustrating
- Discover variations that occur in real life and how to show these in your characters
- Build upon your anatomy and forms to create a nice finished result
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Run Time: 1 hr 39 min
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Modeling a Character for Animation in 3ds Max
Learn a time-saving workflow to modeling a custom character in preparation for rigging and animation all in 3ds Max.
- Build a simple character including emotive eyes and eyebrows
- Essential methods for building your character’s head, body, arms and legs
- Make rigging and animation an easier process though correctly and effectively building topology
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Run Time: 1 hr 52 min
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Maya Rendering Node Reference: 3D Textures
Add realism and believability to your renders with a detailed look at each of Maya’s Hypershade rendering nodes.
- Discuss all of the attributes found in each of Maya’s material types
- Take a detailed look at each of Maya’s 2D and 3D texture types
- Explore the various general utility and color utility nodes found in Maya
- Covers nearly 100 Maya rendering nodes found in Hypershade
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Run Time: 1 hr 18 min
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Available for Annual Members: Immediately
Available for Monthly and Semi-annual Members: December 12, 2009