Hello everyone!
We’re proud to announce our first mocha for After Effects training title, ‘Getting Started with mocha for After Effects,’ as well as four additional courses for modo, Maya, Toxik and Photoshop. Stop by and check them out today!
Thanks for your support!
The Digital-Tutors Team
Advanced Compositing Workflows with Maya and Toxik
Discover the process of rendering your Maya scene into multiple passes and learn advanced techniques for compositing these passes using Toxik.
- Separate various elements of your scene using Render Passes in Maya
- Efficiently use contribution maps, custom framebuffers and render layers
- Step-by-step through depth-of-field, working with HDR, depth-based compositing and spot paint fixing
Run Time: 2 hr 30 min

Digital Painting: Arms and Hands
Fuel your creative engine and learn how to draw human arms and hands in Photoshop.
- Learn the anatomy and musculature that make up the arms and hands
- Build upon your anatomy and forms to create a successful finished product
- Explore the various forms of the two most expressive parts of the human body

Run Time: 1 hr

Alternate Uses for Fur in modo 401
Add realistic fur details to organic models and how to creativity integrate fur into your workflow using modo 401.
- Create grass, tendrils and spines by altering some of your fur material settings
- Build energy bursts and firework explosions as well as carpet for interior scenes
- Explore sprites and how to use them for trees and bushes
- Easily add feathers to characters, complete with color and transparency maps
Run Time: 1 hr 6 min

Getting Started with mocha for After Effects
Explore essential tracking techniques with a step-by-step approach to learning After Effects’ powerful planer tracker mocha.
- Efficiently create a new project and the basics of the mocha planar tracker
- Easily change the output of mocha for an easier integration into After Effects
- Learn about tracking with multiple layers in mocha and how to stabilize footage
- Work through a few difficult track clips and learn the variety of tools totweak and edit tracks in mocha
Run Time: 1 hr 4 min

Maya Rendering Nodes Reference Library: Surfaces
Discover a detailed exploration of the specialized attributes and best-use workflows for each of Maya’s material types.
- Learn the fundamentals of common color attributes and fully understand translucency
- Utilize the Use Background shader for compositing purposes and explore the Ramp Shader
- Using Glow, Phong and Phong E, and Raytrace attributes of Maya materials
Run Time: 1 hr 35 min

Available for Annual Members: Immediately
Available for Monthly and Semi-annual Members: December 19, 2009